Grimoire of Bearnárd ex Miscellanea

Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
 Mighty Torrent of Water no CrAq 15 - +29 Near Conc Ind -3 to 1  An Aquamarine Stone +3  ArM113  
A three foot diameter cone of water sprays from your outstretched arms towards a target for up to five Rounds. During these Rounds you must maintain concentration. Anyone hit by this gusher of water takes 1d10+14 damage and must make a Strength + Size roll of 10+ or be sent flying back. Targeting is at -3 for the first Round, increasing by +1 for every Round it is aimed at the same target thereafter. The aquamarine stone aids the spell due to its strong ties to the element of water.
 Lungs of the Fish no MuAq 10 Au +27 Per / Touch Sun / Year Ind -  Powdered Scales of a Fish +3  ArM114  
Turns water into air as it enters your lungs, allowing you to breathe ater as you do air. If using the spell focus, place a small bit of it on your tongue, and swallow it at the completion of the spell.
Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
 Circling Winds of Protection no ReAu 15 - +26 Per / Touch Conc+5 / Sun Room -  Bottled Breath of a Zephyr +5  ArM121  
Surrounds you with winds that circle at great speed. Since the wind picks up dust and other small, loose objects, you may be obscured. Anyone standing near enough to attack you with a hand weapon must make a Size stress roll of 9+ at the beginning of each round or be blown back. Melee Attack rolls against you are at -3, and missile or thrown attacks are at -9. The wind blows while you concentrate, and then continues for five rounds after you stop. The zephyr's breath is released to encourage winds to blow faster. 
 Wings of the Soaring Wind no ReAu 20 - +29 Per Conc / Sun Ind -  Feather from a Bird of Legendary Size +3  ArM121  
Generates a massive gust of air around you that supports and pushes you along through the air at speeds up to 40 miles per hour. Hovering in place is difficult, and requires a Finesse roll of 9+ per round. It is dangerous for extended travel, because if you lose concentration, you are likely to sustain serious injuries (+15 damage).
Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
 Ward Against Heat and Flames no ReIg 25 - +29 Touch / Near Sun / Year Ind -  Scale of a Flame Drake +3  ArM139  
Keeps heat and fire at bay, unable to approach within 1 pace of the target. This renders the target immune to damage from flames or heat of intensity less than that of a house fire. The target gets a +15 Soak against all fire-related damage. Any fire that is smaller than house fire in intensity (that is, has equal to or less than a +15 damage bonus) doesn't penetrate the ward. Such fires simply dim at the protected person's passing and flare back up after he or she is gone. 
 Earth Shock no ReTe 30 - +33 Far Mom Spec -  Lava From a Recent Volcano +3  ArM154  
Shakes the ground in a 100 pace radius. All affected by this spell must make a Quickness - Encumbrance stress roll of 10+ or fall. Apply these modifiers: standing still, +2; on solid stone, +2; moving slowly, +0; on earth, +0; running, -2; standing on a narrow bridge, -6.
Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
 Enchantment to Block the Assault of Iron no ReTe 20 - +32 Per / Touch Conc / Sun Ind -  Iron Ring +2  LotN89  
This spell blocks all attacks that have substantial metal (not just iron) components (swords, maces, some axes etc.). The target of the attacks need not be aware of them. An item (such as the iron amulet that acts as the focus) is enchanted with the spell. The wearer of the object is then protected from the attacks; if the item is removed, the spell is canceled. This item cannot be given to anyone else; it is keyed to the original target of the spell. This spell is incompatible with the Enchantment to Block the Assault of Wood.
Taken from the Lion of the North.
 Pilum of Fire no CrIg 20 - +29 Spec Mom Ind +1  Javelin +1  ArM135  
A 2-foot, thick, spear-shaped jet of fire flies from your palms (consuming your spell focus, if you are using one), doing +25 damage. One point less is done for each pace of distance between you and your target. Beyond 25 paces, the flames dissipate.
Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
 Whispering Winds no InAu 15 - +29 Sight Conc / Moon Spec. -  Three Leaves from an Oak Tree +1  ArM119  
The winds bear their tidings to your ears, allowing you to hear words spoken by any group of people within your line of sight, provided no solid barrier (including glass) intervenes.
 Hands of the Grasping Earth no ReTe 15 Mu +29 Near / Sight Sun Spec. - A pair of brown gloves +1  ArM154  
Earthen hands from beneath the target, rise out of the ground, and grasp the target's ankles. The target can avoid the hands on a Quickness stress roll of 12+. A roll of 9+ indicates that only one ankle is caught (the other hand disappears into the earth). To break free requires a Strength stress roll of 15+ if both ankles are caught, and a roll of 12+ if only one is caught. (One attempt is allowed per round, and each requires a Fatigue roll.) Each hand can be destroyed by beating its +25 Soak roll (hacking weapons do double normal damage). Each hand has one Body level.
Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
 Pilum of Lumen no CrIg 25 - +30 Far Mom Ind +1 A Shard of Glass +1  Myst81  
This spell attacks the target with a ray of pure lumen hot enough to melt metal. If cast at night or in the dark the spell's lumen partially dissipates into the air, causing bright flashes of light. Anyone within 10 paces of the caster or target must make stress die + Sta roll of 3+ or be blinded for a round. In darkness, the Pilum does only +15 damage. During full daylight or its equivalent, however, the Pilum is completely invisible against the background lumen, and does +30 damage.
 Incantation of the Milky Eyes no PeCo 20 - +18 Near / Sight Moon / Inst Ind -  A Blank Glass Eye +3  ArM3 210  
 Blinds a target, leaving the eyes milky with cataracts.
Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
 Twist of the Tongue no PeCo 20 - +18 Near / Sight Moon / Inst Ind -  A Human Tongue +3  ArM3 210  
 Twists the target's tongue into a spiral, completely destroying the ability to speak. A grave offense to a magus.
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Sagakeeper © 1999-2001 Pekka Marjola and © 2000-2001 Andrew Mellinger. Ars Magica is trademark of Trident Inc.
Created with Sagakeeper 1.0beta7 at http://www.sagakeeper.com/sagakeeper/. Printed Fri Apr 6 20:54:38 2001 UTC.