Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Mighty Torrent of Water |
no |
CrAq |
15 |
- |
+29 |
Near |
Conc |
Ind |
-3 to 1 |
An Aquamarine Stone |
+3 |
ArM113 |
|
A three foot diameter cone of water sprays from your outstretched arms
towards a target for up to five Rounds. During these Rounds you must maintain
concentration. Anyone hit by this gusher of water takes 1d10+14 damage
and must make a Strength + Size roll of 10+ or be sent flying back. Targeting
is at -3 for the first Round, increasing by +1 for every Round it is aimed
at the same target thereafter. The aquamarine stone aids the spell due
to its strong ties to the element of water.
|
Lungs of the Fish |
no |
MuAq |
10 |
Au |
+27 |
Per / Touch |
Sun / Year |
Ind |
- |
Powdered Scales of a Fish |
+3 |
ArM114 |
|
Turns water into air as it enters your lungs,
allowing you to breathe ater as you do air. If using the spell focus,
place a small bit of it on your tongue, and swallow it at the completion
of the spell.
|
Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Circling Winds of Protection |
no |
ReAu |
15 |
- |
+26 |
Per / Touch |
Conc+5 / Sun |
Room |
- |
Bottled Breath of a Zephyr |
+5 |
ArM121 |
|
Surrounds you with winds that circle at great
speed. Since the wind picks up dust and other small, loose objects, you
may be obscured. Anyone standing near enough to attack you with a hand weapon
must make a Size stress roll of 9+ at the beginning of each round or be
blown back. Melee Attack rolls against you are at -3, and missile or thrown
attacks are at -9. The wind blows while you concentrate, and then continues
for five rounds after you stop. The zephyr's breath is released to encourage
winds to blow faster.
|
Wings of the Soaring Wind |
no |
ReAu |
20 |
- |
+29 |
Per |
Conc / Sun |
Ind |
- |
Feather from a Bird of Legendary Size |
+3 |
ArM121 |
|
Generates a massive gust of air around you
that supports and pushes you along through the air at speeds up to 40 miles
per hour. Hovering in place is difficult, and requires a Finesse roll
of 9+ per round. It is dangerous for extended travel, because if you lose
concentration, you are likely to sustain serious injuries (+15 damage).
|
Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Ward Against Heat and Flames |
no |
ReIg |
25 |
- |
+29 |
Touch / Near |
Sun / Year |
Ind |
- |
Scale of a Flame Drake |
+3 |
ArM139 |
|
Keeps heat and fire at bay, unable to approach
within 1 pace of the target. This renders the target immune to damage from
flames or heat of intensity less than that of a house fire. The target gets
a +15 Soak against all fire-related damage. Any fire that is smaller than
house fire in intensity (that is, has equal to or less than a +15 damage
bonus) doesn't penetrate the ward. Such fires simply dim at the protected
person's passing and flare back up after he or she is gone.
|
Earth Shock |
no |
ReTe |
30 |
- |
+33 |
Far |
Mom |
Spec |
- |
Lava From a Recent Volcano |
+3 |
ArM154 |
|
Shakes the ground in a 100 pace radius. All
affected by this spell must make a Quickness - Encumbrance stress roll of
10+ or fall. Apply these modifiers: standing still, +2; on solid stone,
+2; moving slowly, +0; on earth, +0; running, -2; standing on a narrow bridge,
-6.
|
Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Enchantment to Block the Assault of Iron |
no |
ReTe |
20 |
- |
+32 |
Per / Touch |
Conc / Sun |
Ind |
- |
Iron Ring |
+2 |
LotN89 |
|
This spell blocks all attacks that have substantial
metal (not just iron) components (swords, maces, some axes etc.). The target
of the attacks need not be aware of them. An item (such as the iron amulet
that acts as the focus) is enchanted with the spell. The wearer of the object
is then protected from the attacks; if the item is removed, the spell is
canceled. This item cannot be given to anyone else; it is keyed to the original
target of the spell. This spell is incompatible with the Enchantment
to Block the Assault of Wood.
Taken from the Lion of the North.
|
Pilum of Fire |
no |
CrIg |
20 |
- |
+29 |
Spec |
Mom |
Ind |
+1 |
Javelin |
+1 |
ArM135 |
|
A 2-foot, thick, spear-shaped jet of fire flies
from your palms (consuming your spell focus, if you are using one), doing
+25 damage. One point less is done for each pace of distance between you
and your target. Beyond 25 paces, the flames dissipate.
|
Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Whispering Winds |
no |
InAu |
15 |
- |
+29 |
Sight |
Conc / Moon |
Spec. |
- |
Three Leaves from an Oak Tree |
+1 |
ArM119 |
|
The winds bear their tidings to your
ears, allowing you to hear words spoken by any group of people within your
line of sight, provided no solid barrier (including glass) intervenes.
|
Hands of the Grasping Earth |
no |
ReTe |
15 |
Mu |
+29 |
Near / Sight |
Sun |
Spec. |
- |
A pair of brown gloves |
+1 |
ArM154 |
|
Earthen hands from beneath the target, rise
out of the ground, and grasp the target's ankles. The target can avoid
the hands on a Quickness stress roll of 12+. A roll
of 9+ indicates that only one ankle is caught (the other hand disappears
into the earth). To break free requires a Strength stress
roll of 15+ if both ankles are caught, and a roll of 12+ if only
one is caught. (One attempt is allowed per round, and each requires a
Fatigue roll.) Each hand can be destroyed by beating
its +25 Soak roll (hacking weapons do double normal damage). Each hand has
one Body level.
|
Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Pilum of Lumen |
no |
CrIg |
25 |
- |
+30 |
Far |
Mom |
Ind |
+1 |
A Shard of Glass |
+1 |
Myst81 |
|
This spell attacks the target with a ray of pure
lumen hot enough to melt metal. If cast at night or in the dark the spell's
lumen partially dissipates into the air, causing bright flashes of light.
Anyone within 10 paces of the caster or target must make stress
die + Sta roll of 3+ or be blinded for a round. In darkness, the Pilum
does only +15 damage. During full daylight or its equivalent, however, the
Pilum is completely invisible against the background lumen, and does +30
damage.
|
Incantation of the Milky Eyes |
no |
PeCo |
20 |
- |
+18 |
Near / Sight |
Moon / Inst |
Ind |
- |
A Blank Glass Eye |
+3 |
ArM3 210 |
|
Blinds a target, leaving the eyes milky
with cataracts.
|
Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Twist of the Tongue |
no |
PeCo |
20 |
- |
+18 |
Near / Sight |
Moon / Inst |
Ind |
- |
A Human Tongue |
+3 |
ArM3 210 |
|
Twists the target's tongue into a spiral,
completely destroying the ability to speak. A grave offense to a magus.
|
|
|
|
|
|
|
/ |
/ |
/ |
|
|
|
|
|
|
|
|
|
|
|
|
/ |
/ |
/ |
|
|
|
|
|
|
|
|
|
|
|
|
/ |
/ |
/ |
|
|
|
|
|
|
|
|
|
|
|
|
/ |
/ |
/ |
|
|
|
|
|
|
|
|
|
|
|
|
/ |
/ |
/ |
|
|
|
|
|
|
|
|
|
|
|
|
/ |
/ |
/ |
|
|
|
|
|
|
|
|
|
|
|
|
/ |
/ |
/ |
|
|
|
|
|
|
|
|
|
|
|
|
/ |
/ |
/ |
|
|
|
|
|
|
|
|
|
|
|
|
/ |
/ |
/ |
|
|
|
|
|
|
|
|
|
|
|
|
/ |
/ |
/ |
|
|
|
|
|
|
|
|
|
|
|
|
/ |
/ |
/ |
|
|
|
|
|
|
|
|
|
|
|
|
/ |
/ |
/ |
|
|
|
|
|
|
|
|
|
|
|
|
/ |
/ |
/ |
|
|
|
|
|
|
|
|
|
|
|
|
/ |
/ |
/ |
|
|
|
|
|
|