Grimoire of Caligula ex Mercere

Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
 Veil of Invisibility  no  PeIm 15 - +12 Touch / Reach Sun / Year Ind /     Fern seed +1  ArM 142  
 The target becomes completely undetectable to normal sight, regardless of what it does, but still casts a reflection in a mirror.
 Silence of the Smothered Sound no PeIm 10 - +12 Near /  Sun / Year Ind /     A Feather +3  ArM 142  
 Makes one being or object incapable of producing sound. Magi who cannot utter their magic words suffer the normal penalties to their spellcasting rolls.
 Loss but a Moments Memory no PeIm 10 - +12 Eye / Sun Mom /  Ind /     Rosemary +1  ArM 147  
 Removes up to five continuous minutes from a target's memory, leaving a blank. You target the loss of memory to a specific event or time. With an Intelligence stress roll of 9+, the target realizes that memories of a certain period are missing. This ease factor can change, depending on how important the missing memory is and what sort of circumstances surrounded the event. Careful introspection over a period of time restores the memory.
 Disguise of the New Visage no MuCo 15 - +12  Touch / Near Sun / Year Ind /     Chip of Pooka's Hoof +5  ArM 125  
 The target's facial features are transformed to any approximately human configuration you choose.
 In Cralian of Tremere's version of this spell, the new visage is always as unassuming as possible.
 Edge of the Razor  no  MuTe 5  - +8 Touch /  Sun / Perm Small /         ArM 151  
 Sharpens any metal edge to a degree unequaled by manual methods. An edged or pointed wepaon gains a +2 bonus to Damage. Good-natured magi reward their grogs by enchanting their weapons in this way.
 Stench of the Twenty Corpses  no CrAu 10  -  +8 Touch / Near Sun / Year Ind /     Piece of a Rotten Corpse +3  ArM 125  
 Makes the surrounding air stink horribly of rotting corpses, until the odor dissipates naturally. All those within 10 paces of the target point must make Stamina stress rolls of 6+ or act with a -3 penalty on all rolls. Anyone who botches the roll vomits and is incapacitated for (10-Stamina) rounds.
 Thief of the Stolen Breath  no PeAu 10  - +8 Near / Sight Mom /  Small /     Branch of Holly +3  ArM 120  
 Takes a creature's breath out of its lungs, causing panic and the instant loss of a Fatigue level, plus a second level unless a Stamina stress roll of 6+ is made. Casting requisite is Animál for beasts and Corpus for people. This spell cannot effect a target more than once a round.
 Lifting the Dangling Puppet  no ReCo 15  - +12 Near / Sight Conc /  Ind /     Voodoo doll +3  ArM 128  
 Lifts a person of Size +1 or less vertically into the air. Generally, you can make the target rise or descend as fast as smoke rises, but a heavier person rises more slowly and falls more quickly.
 Aura of Ennobled Presence  no MuIm 10  - +12 Near / Sight Sun / Year Ind /     An Icon +3  ArM  
 The target appears more forceful, autoritative, and believable. Numerous subtle changes in appearance bring about this change, including a slight supernatural illumination of the face, a more erect posture, and a louder and smoother voice. The target's Presence increases by +1, or rises to 0, whichever produces the higher result. The character gets a +3 on rolls to influence, lead, or convince others.
 Crystal Dart  no MuTe 10  Re +8 Reach / Far Mom /  Small /   +4  A Rock Crystal  +3  ArM 151  
 A 10-inch crystal dart rises from the ground at your feet, floats into the air, and speeds off like an arrow at a target that is within Far range. It does +10 damage.
 Dance of the Staves  no MuHe 15  - +12 Near / Sight Mom /  Small /     A Twig  +1  ArM 131  
 Causes a pole, staff, haft, or any other long, thin, non-living wooden object to bend and lash about wildly for a few seconds and then stop suddenly, keeping its new, twisted shape. A whirling staff strikes its holder and does +4 Damage, with a possible bonus if the weapon at the head of the pole hits the person.
 Rusted Decay of Ten Score Years  no PeTe 10  - +8 Near / Sight Mom /  Small /     Handful of Rust +3  ArM 152 Mastered 
 After the spell is cast, the metal of the target becomes so thoroughly rusted that it breaks if used in any demanding way (for example, used to strike a blow with in combat or to pry open a door). It also loses any sharpness it might once have had.
 Wielding the Invisible Sling  no ReTe 10  - +8 Near / Sight Mom /  Small /  +2  A Sling  +3  ArM 131  
 Hurls any object that could normally be thrown by a person at any target within 100 paces. The object must not be held down or otherwise restrained. Damage depends on the object thrown, up to +5 for a fist-sized stone. Casting requisites of an appropriate Form for target are required.
 Dust to Dust  no PeCo 15  - +12 Near / Sight Mom /  Ind /     Bones Ground to Dust +3  ArM 127  
 Turns a dead or undead body to dust in two Rounds. The spell is a lifesaver against undead that are mindless corpses, like skeletons and zombies, but does not affect those undead possessed by spirits. Rubbing two or more bones together to make dust during the casting of this spell enchances the effect.
 Trap of the Entwining Vines  no CrHe 10  - +12 Near / Far 1 hour /  Spec /     A Leaf from a Wine +1  ArM 130  
 Causes strong, woody vines to grow rapidly from fertile earth. The vines cover a circle 2 paces across and reach 6 feet high. Anything caught within them is immobilized. To avoid the vines, the target must make a Quickness - Encumbrance stress roll of 9+. To break out requires a Strength stress roll of 12+ (allowed once a round). Someone not trapped can cut a trapped person free in two rounds, assuming proper tools. The vines weaken and wither to dust after an hour.
 Posing the Silent Question  no InMe 20  -  +12 Eye / Sight Mom /  Ind /     A Sapphire +1  ArM 145  
 You can ask one silent mental question of the target, then detect the answer. The truth of the answer is limited by the knowledge of the target. Questions to the effeect of "What would you do if ..." often receive inaccurate replies. You are likely to get what the target thinks he would do, not necessarily what he would really do. The target of this spell does not notice the questioning unless he or she makes a magic resistance roll.
 Call to Slumber  no ReMe 10   - +12 Near / Sight Mom /  Ind /     Pinch of Sand +1  ArM 148  
 The target becomes sleepy and falls asleep immediately unless some current need makes wakefulness imperative. The target can resist with a Stamina stress roll of 12+.
 Kiss of Neptune (Lungs of Water and Death)  no  CrAq  15  Co/An  + Near / Sight Conc /  Ind /   -  Black Onyx  +1  ArM 113  
 Fills a target’s lungs with water. The target falls to the ground and can do nothing but cough up water. A Stamina stress roll of 6+ averts drowning, but the target is still incapacitated for at least three minutes as he clears the water from his lungs. Casting requisite is Animál for beasts and Corpus for people. Black onyx, which may be used with this spell, is known to be associated with both malediction and death.
 Charge of the Angry Winds  no  CrAu  10  -  + Near /  Conc /  Spec. /   -  Agate  +1  ArM 118  
 A wall of wind roars away from you, starting up to 10 paces away and continuing up to 30 paces. The wind is 5 paces wide. All within the area must make a Dexterity + Size stress roll of 9+ or fall down and be blown along by the winds. The rolls must be made at the start of the gale and each subsequent round that the wind is maintained. You must concentrate on the gale, but you may only maintain it for a maximum of five rounds. Missile fire into or out of the gale is futile, and marching against the gale requires a Strength + Size stress roll of 15+. Failure in this attempt mandates another Dexterity + Size stress roll of 12+ to keep from falling. 
 Discern Own Illusions* no InIm 5 - + Reach Sun / Moon Group    A glass eye +2 ArM140  
 This spell makes your own illusions largely transparent, but still discernible.
Modified for larger Range and Target.
 Discern the Images of Truth and Falsehood no InIm 8 - + Near / Sight Conc / Moon Room    A Sapphire +3  ArM140  
 You can tell whether an image has been created or altered through a spell, seeing both the original and false images in the case of alterations. Roll a stress die, adding the level of this spell + 5 when you cast the spell; any illusion spells higher than your roll are not discerned. If you botch the roll, you mistake illusions for the real thing and reality for illusion.
 Lungs of the Fish no MuAq 10 Au + Per / Touch Sun / Year Ind -  Powdered Scales of a Fish +3  ArM114  
Turns water into air as it enters your lungs, allowing you to breathe ater as you do air. If using the spell focus, place a small bit of it on your tongue, and swallow it at the completion of the spell.
 Eyes of the Hawk no MuCo 5 An, Au   Touch Sun / Year Ind    Hawk feather +3  WG159  
 The target's eyes change to gain the long-distance vision of a hawk. The target gets a +4 bonus to sight-based Perception rolls made at a distance.
 Eyes of the Owl no MuCo 5 An, Au   Touch Sun / Year Ind    Owl feather +3  WG159  
 The target's eyes change to gain the long-distance and night vision of an owl. It allows normal vision in near darkness, with a +2 bonus to sight-based Perception rolls made at a distance.
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Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp

Sagakeeper © 1999-2001 Pekka Marjola and © 2000-2001 Andrew Mellinger. Ars Magica is trademark of Trident Inc.
Created with Sagakeeper 1.2.1 at http://www.sagakeeper.com/sagakeeper/. Printed Sat Jan 5 12:42:18 2002 UTC.