Name  Father Laurentius  (orig. Lawrence)
Type  Companion
Title  Father (Adept)
Desc  Priest in black robes
Religion  christian
Gender  Male
Appearance  Handsome, tall priest
Age (apparent)  38
Birth Date  1143
Current Year  late summer 1201
Covenant  Insula Maledictus
Tribunal  Loch Leglean
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Player  Antti
Saga  Man of Misfortune
Characteristic Specialty Score
Intelligence  Good memory  +1
Perception  Good sight  +3
Strength  Weak  -3
Stamina  Strong-willed  +2
Presence  Handsome  +2
Communication  Pleasant voice  +3
Dexterity  Long limbs  -2
Quickness  Slow reflexes  -2
Virtue or Flaw Score
 Priest (Clergy)  +3
    * Educated  (+1)
 True Faith  +3
 Arcane Lore  +1
 Second Sight  +1
 Social Contacts: Clergy  +1
 Strong Willed  +1
   
 Noncombatant  -3
 The Divine's Gift of Talent  -2
 Compulsion: Spread the word  -1
 Driving Goal: Fight demons  -1
 Obligation: Exorcism for Bishop  -1
 Oversensitive: Impiety  -1
 Vow of Chastity  -1
   
   
   
   
   
   
Reputation Score
Type  Holy man +3
Target  North England
Type  Virtuous +1
Target  members of congregation
Type    
Target  
Type    
Target  
Ability Specialty Score Exp
 Area Lore (N-England)  Personalities 3  
 Area Lore (Man)  People 1  
 Area Lore (Calf)   4  
 Artes Liberales  Logic 2  1
 Awareness  Alertness 2  1
 Bargain   2  
 Charm  1st impressions 2  
 Civil & Canon Law  Papal laws 3  
 Concentration  Meditation 2  
 Disputatio  Teaching 1  
 Dodge  Missiles 2  1
 Etiquette  Church 1  
 Faerie Lore  Dark faeries 4  1
 Folk Ken  Clergy 2  
 Guile  Detect lies 2  
 Hierarchy  Demon names 3  
 Intimidation  possessed 1  
 Intrigue  Plotting 1  
 Leadership  common folk 1  
 Lectio  Academic knowl. 3  
 Legend Lore  Particular events 4  
 Medicine  Physician 3  
 Occult Lore  Demons 5  
 Org.Lore (Church)  Politics 3  
 Org.Lore (Hermes)  Personalities 3 2
 Philosophiae  Natural philosophy 3  
 Piety  Sacraments 8  
 Scribe Aramea   2  
 Scribe Greek  Copying 3  
 Scribe Hebrew  Copying 3  
 Scribe Italian   2  
 Scribe Latin  Original comp. 3  1
 Scribe Runes  Copying 3  
 Second Sight  Demons 2  1
 Speak Aramea   2  
 Speak English  Exp. vocabulary 5  
 Speak Greek  Academic Usage 3 3
 Speak Hebrew  Academic Usage 3  
 Speak Italian   2  
 Speak Latin  Church ceremonies 3  
 Speak Norse  Dialects 3 1
 Speak Manx  Exp. vocabulary 4  
 Stealth  Sneak 1  
 Swim   1  
 Theology  Biblical knowledge 4  
       
Personality Trait Score
 Calm +2
 Friendly +2
 Pious +2
   
   
   
Affliction Score
   
   
   
   
   
Aging modifier (social)  
Aging modifier (magic)  
 
 
Miscellaneous Score
Faith Points 1
Size 0
Decrepitude  
Walking (9+Qik+Enc)  7
Hustling (15+Qik+Enc)  13
Running (paces/rnd)
(30+Qik+Ath+Enc-Wnd)
 28
Safe gallop (50+Ride)  50
Wounds Pen
Soak Total (Prot+Stm+Siz+Piety)  +11
Hurt   0
Light Wounds   -1
Medium Wounds   -3
Heavy Wounds   -5
Incapacitated   NA
Fatigue Pen
Fatigue Total (Stm-Enc+Ath+Piety) +9
Winded 2 min   0
Weary 10 min   -1
Tired 30 min   -3
Dazed 1 hr   -5
Unconscious 2 hr   NA
Weapon Init Atk Dfn Dam Str Spc Rng Load Skill Init: Qik + Skill + Weapon Init - Enc
Atk: Dex (or Per) + Skill + AtkBonus
Dfn: Skill + DefBonus (or Qik) - Size - Enc
Dam: Str* + Size* + Skill + DamBonus
Str: Minimum Str to use
Spc: Open paces to properly wield weapon
Rng: Effective range of weapon
Skill: Skill with this weapon
                   
                   
                   
                   
                   
                   
                   

 

Armor Prot Load
     
 Black cassock +2  
     
     
     
     
 Stamina +2  
 Piety +7  
Total +11  
Equipment Load Equipment Load
       
       
       
       
       
       
       
       
Encumbrance (Str+Load, max 0)   Combat Enc (Str+Load/3, max 0)  
Notes
 Magic Resistance: simple die roll <= faith points -> magic has no effect. (ArM4 page 244)

 Piety's functions, Pax Dei page 35
 Sense supernatural power: Per + Piety + Stress die: +10
 Sacraments (making & testing): Com + Theology (or Church Lore) + Piety + Stress die: +15 (+14)
 Bless another with Magic Resistance: Com + Piety + subjects Piety: +10 (Ease factor 9+)
 Administer Blessings: Com (or Pre) + Piety + Stress die: +10 (+9 silently)

 Sense a possessing demon: Per + Piety + Stress die: +10
          vs. demon's full magnitude (Might / 5) + Possession skill
 Sense a hidden possessing demon: Per + 2xPiety + Stress Die: +17
          vs. twice demon's full magnitude + Possession skill
 Exorcist casting out a possessing demon: Hierarchy + Piety + True Faith + Stress die: +11
          vs. demon's current magnitude + Possession skill

 Piety is added to Stamina rolls (including Soak & Fatigue)
 Piety is added to all Natural Resistance rolls against magic
 Piety can be added to other Trait rolls that involve Godly endeavors (like using Communication rolls
 to convince bandits to release their captives

 Social Contacts: Pre + Simple Die: +2 (Success on 6+)
 Second sight: Per + Second sight + Stress Die: +5 (demons +6)
 
 The Church has a number of exorcists, all of them belonging to the secret Order of Saint Paul.
 Casting out is very much a spiritual battle waged between the exocist and the possessing demon.
 The battlefield is a very fragile one: the possessed's body and soul. In order to fight this dangerous
 battle, the exorcist has to have training of a unique nature. The exorcist must undeerstand his
 quarry so well that he is exposed to knowledge that diabolists themselves know. Thus, the exorcist
 must also have a score in Hierarchy (an Ability reflecting knowledge of the Infernal, as discussed in
 The Maleficium). The exorcist must also possess great strength of will and profound faith to help
 him defeat the Dark One.

 All exorcists are priests familiar with the occult in all its forms, and they understand the difference
 between faeries and demons. (They usually have Occult Lore, Faerie Lore, and sometimes Hermes
 Lore, as should exorcist Companion characters). Since they are often exposed to the bare essence
 of the Infernal (which thye are forced to confront during initiation), exorcists have Hierarchy
 scores.

 Exorcists do not advertise their professions. The black habits they wear mark them as Dominicans
 to most clergy; even some bishops might overlook their special vocation. This anonymity enables
 exorcists to infiltrate a clerical order or group, find evidence of Satan's work there, and root out
 evil. Extensive Infernal possession within a single group might lead to a Wrathful Dominion called
 against the group, and could inspire the Pope to call a crusade, destroying the group rather than
 taking demons on directly.

 In the hierarchy of the Church, exorcists are considered slightly above regular friars and priests,
 but below bishops and abbots. An exorcist's official title is adept.

 Because of their exposure to the Infernal, many exorcists have strange personal habits. Some
 peculiarities included refusing to shake hands, continually washing, quietly chanting prayers, and
 refusing to go anywhere without a censer of holy incense. (These qualities might be represented
 by a Social Handicap Flaw.) Given that exorcists often put their souls on the line to save others,
 it's no wonder that many are eccentric.
(Pax Dei, pages 76 and 78)


"Vengeance is mine, saith the Lord. I will repay."

Sagakeeper © 1999-2002 Pekka Marjola and © 2000-2001 Andrew Mellinger. Ars Magica is trademark of Trident Inc.
Created with Sagakeeper 1.2.4 at http://www.sagakeeper.com/sagakeeper/. Printed Sun Jul 14 06:44:44 2002 UTC.