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Magic Resistance: simple die roll <= faith points -> magic has no effect. (ArM4 page 244) Piety's functions, Pax Dei page 35 Sense supernatural power: Per + Piety + Stress die: +10 Sacraments (making & testing): Com + Theology (or Church Lore) + Piety + Stress die: +15 (+14) Bless another with Magic Resistance: Com + Piety + subjects Piety: +10 (Ease factor 9+) Administer Blessings: Com (or Pre) + Piety + Stress die: +10 (+9 silently) Sense a possessing demon: Per + Piety + Stress die: +10 vs. demon's full magnitude (Might / 5) + Possession skill Sense a hidden possessing demon: Per + 2xPiety + Stress Die: +17 vs. twice demon's full magnitude + Possession skill Exorcist casting out a possessing demon: Hierarchy + Piety + True Faith + Stress die: +11 vs. demon's current magnitude + Possession skill Piety is added to Stamina rolls (including Soak & Fatigue) Piety is added to all Natural Resistance rolls against magic Piety can be added to other Trait rolls that involve Godly endeavors (like using Communication rolls to convince bandits to release their captives Social Contacts: Pre + Simple Die: +2 (Success on 6+) Second sight: Per + Second sight + Stress Die: +5 (demons +6) The Church has a number of exorcists, all of them belonging to the secret Order of Saint Paul. Casting out is very much a spiritual battle waged between the exocist and the possessing demon. The battlefield is a very fragile one: the possessed's body and soul. In order to fight this dangerous battle, the exorcist has to have training of a unique nature. The exorcist must undeerstand his quarry so well that he is exposed to knowledge that diabolists themselves know. Thus, the exorcist must also have a score in Hierarchy (an Ability reflecting knowledge of the Infernal, as discussed in The Maleficium). The exorcist must also possess great strength of will and profound faith to help him defeat the Dark One. All exorcists are priests familiar with the occult in all its forms, and they understand the difference between faeries and demons. (They usually have Occult Lore, Faerie Lore, and sometimes Hermes Lore, as should exorcist Companion characters). Since they are often exposed to the bare essence of the Infernal (which thye are forced to confront during initiation), exorcists have Hierarchy scores. Exorcists do not advertise their professions. The black habits they wear mark them as Dominicans to most clergy; even some bishops might overlook their special vocation. This anonymity enables exorcists to infiltrate a clerical order or group, find evidence of Satan's work there, and root out evil. Extensive Infernal possession within a single group might lead to a Wrathful Dominion called against the group, and could inspire the Pope to call a crusade, destroying the group rather than taking demons on directly. In the hierarchy of the Church, exorcists are considered slightly above regular friars and priests, but below bishops and abbots. An exorcist's official title is adept. Because of their exposure to the Infernal, many exorcists have strange personal habits. Some peculiarities included refusing to shake hands, continually washing, quietly chanting prayers, and refusing to go anywhere without a censer of holy incense. (These qualities might be represented by a Social Handicap Flaw.) Given that exorcists often put their souls on the line to save others, it's no wonder that many are eccentric. (Pax Dei, pages 76 and 78) "Vengeance is mine, saith the Lord. I will repay." |