Name  Nathair (Venator)
Type  Magus ex Bonisagus
Title  Snakeman
Desc  Lab-snake
Religion  Great Southern Death Cult
Gender  Male
Appearance  skinny
Age (apparent)  35
Birth Date  1166
Current Year  1201 (End of Summer)
Covenant  Insula Maledictus
Tribunal  Loch Leglean
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Player  Lauri
Saga  Man of Misfortune
Characteristic Specialty Score
Intelligence  Knowledgeable +3
Perception  Absent-minded -1
Strength  Small Frame -2
Stamina  Tough Minded +2
Presence  Slouching Posture -2
Communication  Honeyed voice +1
Dexterity  smooth motioned +2
Quickness  quick reflexes +2
Virtue or Flaw Score
 Affinity w. Formulaic magic +3
 Affinity w. Serpentkind +1
 Quick Mastery +2
 Inventive genius +1
 Strong Writer +1
 Hermetic Prestige +1
 Lithe +1
 Spec Circumstances
 (Melancholy Body humor)
+1
   
 Binding sigil -2
 Common fear: birds -2
 Susceptibility to faerie power -4
 Driving goal: spells & fame -1
 Obsessssed w. Serpentkind -1
   
   
   
   
   
   
   
Reputation Score
Type  Master of formulaic spells +3
Target  Order of Hermes
Type    
Target  
Type    
Target  
Type    
Target  
Ability Specialty Score Exp
 Animal Handling  Snakes 1  
 Athletics  Running 1+1  
 Awareness  Movement 1  
 Certámen  Animál 1  
 Concentration  Surprises 2  
 Disputatio  Teach 1  
 Dodge  While running 1+1  
 Folk Ken  Magi 2  
 Formulaic Affinity  Rego 5 1
 Guile  Empty promises 2  
 Hermes Lore  Covenants 2  
 Faerie Lore  Highlands 1  
 Finesse  Multiple casting 3  
 Legend Lore  Dragons 1  
 Magic Theory  Invent spells 6  
 Medicine  Bodily Humors  2  
 Parma Magica  Mentem 5  
 Penetration  Animal 1  
 Scribe Arabic  Magic texts 1  
 Scribe Latin  Read lab texts 4  
 Serpent Affinity  Summoning 2  
 Speak Arabic  Orders 1  
 Speak Gaelic  Talk magic 4  
 Speak Latin  Classical 5  
 Speak Manx  Weathertalk 3  
 Stealth  Sneak 1+1  
 Swim  Climb up 1  
       
       
       
       
       
       
       
       
       
       
       
       
       
       
Personality Trait Score
 Thirsty for knowledge +3
 Ambitious +1
 Proud +2
   
   
   
Affliction Score
   
   
   
   
   
Aging modifier (social)  
Aging modifier (magic)  
 
 
Miscellaneous Score
Confidence 3
Size -1
Decrepitude  
Walking (9+Qik+Enc) 11
Hustling (15+Qik+Enc) 17
Running (paces/rnd)
(30+Qik+Ath+Enc-Wnd)
35
Safe gallop (50+Ride)  
Body Levels Pen
Soak Total (Prot+Sta+Siz) +1
Hurt   0
Light Wounds   -1
Medium Wounds   -3
Heavy Wounds   -5
Incapacitated   NA
Fatigue Levels Pen
Fatigue Total (Sta-Enc) +2
Combat Fatigue (Sta-Enc/3)  
Winded 2 min   0
Weary 10 min   -1
Tired 30 min   -3
Dazed 1 hr   -5
Unconscious 2 hr   NA
Weapon Init Atk Dfn Dam Str Spc Rng Load Skill Init: Qik + Skill + Weapon Init - Enc
Atk: Dex (or Per) + Skill + AtkBonus
Dfn: Skill + DefBonus (or Qik) - Size - Enc
Dam: Str* + Size* + Skill + DamBonus
Str: Minimum Str to use
Spc: Open paces to properly wield weapon
Rng: Effective range of weapon
Skill: Skill with this weapon
                   
                   
                   
                   
                   
                   
                   

Armor Prot Load
     
     
     
     
     
     
     
     
Total Protection    
Equipment Load Equipment Load
       
       
       
       
       
       
       
       
Total Load   Encumbrance (Str+Load, max 0)  
Tech/Form Score Exp Vis w/
Creo 3      
Intéllego 10      
Muto 8      
Perdo 6      
Rego 10      
Animál 8      
Aquam        
Auram        
Corpus 8      
Herbam        
Ignem        
Imáginem        
Mentem 6      
Terram 6      
Vim 6      
Aesfotedia    
Effects of Twilight Points
   
   
   
   
   
   
   
Total Twilight Points  
Sigil Item
 A bracelet resembling a snake
Spell Sigil
 Some shed snake skin is left on the spot
 of casting. Also sound of a snake hissing.
Magic Totals
Cast Spontaneous ((Int+Te+Fo+Enc)/2)
Cast Spontaneous ((Int+Te+Fo+Enc)/5)
Cast Formulaic (Sta+Te+Fo+Enc)
Cast Rituals (Sta+Te+Fo+Enc+Conc)
Magic Resistance (Parma*5+Fo)  25+form
Targeting (Per+Finesse) 2
Concentration (Int+Conc) 5
Fast-Cast (Qik+Fin+Enc) 5
Multi-Cast (Int+Fin-#spells)  
Certámen (Int+Cer+Te  
Recognize spell (Per+Awa(+MT))  
Basic Lab Total (Int+MT+Te+Fo)  
Max Vis (MT+Vim) 12
Reading (Int+Conc+Quality)  
Studying Vis (Aura+Vis*Stress Die)
Vis Extract ((Cr+Vi+MT+Aura*3)/10)
 
Parens (and House) Covenant and Tribunal Gauntlet Date and Subject
 Callidus ex Bonisagus  Covenant of Artifex Famis, Levant  1194, Formal exam of House Bonisagus
Notes
  Nathair was born in the highlands. The story tells that he was cut out of his mothers womb very early in pregnancy because she was bitten by an adder and died. Nathair survived and grew to be a very intelligent boy with some weird talents. For one, he would pet snakes, which made those near him quite uneasy. People in his village also talked that he could become a snake during night. Some say he was seen flying on a drake when he was just 13 years old. Whether these stories are true or not, nobody knows, but Nathair does nothing to correct them.

  As a young boy Nathair was taken to apprenticeship by a local Aonaran, Winifred, maga Ex Miscellanea in the highlands. He enjoyed his apprenticeship, liked learning the ways of magic. But rumor of his intelligence and inventiveness spread to the ears of a travelling Magus of house Bonisagus, Callidus from the covenant Artifex Famis, far in Egypt. By the right of Bonisagus, he took the boy with to Egypt to train him. He was a quick learner, especially in the field of formulaic spells, which he seemed to be able to learn in amazing speed. He proved also to be a very good writer with a quick and fine pen-hand. But the apprenticeship under Callidus was not as enjoyable as under his previous parens; Callidus was quite hard on Nathair. He never got used to Egypt, either, even though he learned to know a lot about snakes.

  Once during apprenticeship, when he was in the shape of a local snake, a huge hawk grabbed him and almost killed him, and now he cannot stand birds of any kind. Nathair knew that true serpents, dragons, were much more abundant in the north where he was from. So, as soon as he got out of apprenticeship, he started his journey back to Loch Leglean tribunal. There he met his former parens, Winifred, who guided Nathair to seek the covenant of Insula Maledictus because there he would have good possibilities to show his skills and an opportunity to study dragons as well.

  He considers the serpentkind to be the purest form of life, especially dragons, and never got used to the fay side of magical world, which he believes to be twisted form of magic. The weakness he keeps most secret is that always when using magic of his own invention, he leaves behind shed skin of a snake, of the color of arts used (his wizard's sigil). This shed skin, although not much, may be used as an arcane connection to him. Of course, he would rather lose an eye than let anyone know this.

 Now, back in his home tribunal, he seeks knowledge as a hungry dragon seeks sheep. He will not rest until he has invented the most powerful spell, met the wisest dragon and made his name known throughout the order.

 Nathair prefers to use his gaelic name, and even in in formal situations and letters he does not use his hermetic name, Venator ("Hunter", referring to his habit to hunt rodents in snake form and his hunt for knowledge and fame). In Levant tribunal magi call Nathair Serpens Caledonicus, Scottish Snake, because he was not well liked in Levant and he let the magi know that the feeling was mutual.


 
 

Sagakeeper © 1999-2001 Pekka Marjola and © 2000-2001 Andrew Mellinger. Ars Magica is trademark of Trident Inc.
Created with Sagakeeper 1.1.4 (alpha) at http://www.sagakeeper.com/sagakeeper-dev/. Printed Sun Aug 26 19:18:48 2001 UTC.