Grimoire of Tomas ex Verditius

Spell Ritual Type Level Reqs Total Range Duration Target Bonus Casting tool Bonus Page Exp
 Disguise of the New Visage no MuCo 15 - +17 Touch / Near Sun / Year Ind    pocket mirror    ArM125  
The target’s facial features are transformed to any approximately human configuration you choose.

 Rise of the Feathery Body no ReCo 5 - +19 Touch / Near Conc / Moon Ind    feather    ArM128 Mastered
Allows the target to float vertically to any height, carrying up to 50 pounds, and rising as fast as smoke rises, slower if carrying a heavy load. The target cannot move horizontally through this spell.

 Dance of the Staves no MuHe 15 - +16 Near / Sight Mom Small    silver oakleaf    ArM131 Mastered
Causes a pole, staff, haft, or any other long, thin, non-living wooden object to bend and lash about wildly for a few seconds and then stop suddenly, keeping its new, twisted shape. A whirling staff strikes its holder and does +4 Damage, with a possible bonus if the weapon at the head of the pole hits the person.

 Twist the Living Tree no MuHe 15 - +16 Near / Sight Sun / Year Ind    silver acorn    ArM132  
You make a living tree bend into unusual positions. Depending on your needs, you can make a cage, a shelter, or a wall. Even the leaves can be commanded, maybe to form a solid roof that sheds rain. Takes one to ten minutes to complete (depending on the complexity of the new shape), during which time you must maintain concentration.

 The Captive Voice no ReIm 15 - +14 Near / Sight Sun / Year Ind    leather pouch    ArM143  
Captures a person’s voice and places it in a bag. The person may not speak unless the bag is open, in which case the voice comes from the bag, not the victim’s mouth. If the victim screams while the bag is shut, the bag vibrates visibly.

 Emotion of Reversed Intensions no MuMe 20 - +19 Eye / Sight Sun / Moon Ind    golden bracelet    ArM146  
The main emotion influencing a character at the time of casting is replaced by its opposite over the next minute. The new emotion is felt as strongly as the original, but lacks justification and can therefore be talked out of someone. Intelligence stress roll of 9+ to resist.

 Recollection of Memories Never Lived no MuMe 20 - +19 Eye / Sight Inst Ind    silver miniature beer jug    ArM146  
Changes the target's memory of a detail into a similar, though different, memory. The target is no more sure of this manufactured memory than of the authentic one, so he may discover strange fabrications to be false.

 Call to Slumber no ReMe 10 - +21 Near / Sight Mom Ind    silver down    ArM148  
The target becomes sleepy and falls asleep within five minutes unless some current need makes wakefulness imperative. The target can resist with a stamina stress roll of 12+.

 Aura of Rightful Authority no ReMe 20 - +21 Touch / Near Sun / Moon Spec    silver ring    ArM148  
Those who listen to the individual touched during the casting of this spell have their obedience and tendency to follow orders enhanced greatly. Common people generally do as they are told without question (as long as the orders are within the realm of reason). Those who are accustomed to giving orders themselves are much less likely to follow the target’s. Bishops, dukes, generals, and magi are not affected by this spell unless it is cast on someone of status near to their own. Even then, such figures are allowed to attempt to make an Intelligence stress roll of 15+ to resist.

Watching Ward yes ReVi 25 -   Touch Spec Ind       ArM4 160
Watching Ward puts another spell on a given target on hold until that spell is triggered by a simple condition, which is determined when this ritual is cast. The target of the Watching Ward must be present for the entire casting ritual. When the conditions you specify come to pass, the suspended spell takes effect.

Only one Watching Ward can be placed on any one person or object. The level of the Watching Ward must at least equal the level of the spell held in suspension. You can put multiple spells in the Ward, provided that its level + 10 at least equals the sum of the levels of the contained spells. If Intéllego spells are included in a Watching Ward, they may be used to trigger the other spells. Thus, if you put Frosty Breath of the Spoken Lie (InMe 20) into the Watching Ward, you can also put in a spell that is cast when someone lies. An Intéllego spell in the Watching Ward has no effect other than to cast other spells when the proper condition is detected. Thus, in the example, one’s breath is not frosty when he or she is caught in a lie.

If someone tries to dispel the Watching Ward and fails, the suspended spell is cast. Flambeau and Tytalus magi commonly put highly destructive spells upon their persons, to be cast if they die so they may have vengeance upon their killers. The Ritual nature of this spell supports the potentially indefinite duration.

A version of this spell with target Room, known as Waiting Spell, is also well known in the Order. It can contain spells up to the level of the Waiting Spell + 5, and is also a Ritual.
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Sagakeeper © 1999-2001 Pekka Marjola and © 2000-2001 Andrew Mellinger. Ars Magica is trademark of Trident Inc.
Created with Sagakeeper 1.2.1 at http://www.sagakeeper.com/sagakeeper/. Printed Sat Jan 5 12:42:18 2002 UTC.