Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Casting tool |
Bonus |
Page |
Exp |
Disguise of the New Visage |
no |
MuCo |
15 |
- |
+17 |
Touch / Near |
Sun / Year |
Ind |
|
pocket mirror |
|
ArM125 |
|
The target’s facial features are transformed
to any approximately human configuration you choose.
|
Rise of the Feathery Body |
no |
ReCo |
5 |
- |
+19 |
Touch / Near |
Conc / Moon |
Ind |
|
feather |
|
ArM128 |
Mastered |
Allows the target to float vertically to
any height, carrying up to 50 pounds, and rising as fast as smoke rises,
slower if carrying a heavy load. The target cannot move horizontally
through this spell.
|
Dance of the Staves |
no |
MuHe |
15 |
- |
+16 |
Near / Sight |
Mom |
Small |
|
silver oakleaf |
|
ArM131 |
Mastered |
Causes a pole, staff, haft, or any other
long, thin, non-living wooden object to bend and lash about wildly for a
few seconds and then stop suddenly, keeping its new, twisted shape. A
whirling staff strikes its holder and does +4 Damage, with a possible
bonus if the weapon at the head of the pole hits the person.
|
Twist the Living Tree |
no |
MuHe |
15 |
- |
+16 |
Near / Sight |
Sun / Year |
Ind |
|
silver acorn |
|
ArM132 |
|
You make a living tree bend into unusual
positions. Depending on your needs, you can make a cage, a shelter, or a
wall. Even the leaves can be commanded, maybe to form a solid roof that
sheds rain. Takes one to ten minutes to complete (depending on the complexity
of the new shape), during which time you must maintain concentration.
|
The Captive Voice |
no |
ReIm |
15 |
- |
+14 |
Near / Sight |
Sun / Year |
Ind |
|
leather pouch |
|
ArM143 |
|
Captures a person’s voice and places it in
a bag. The person may not speak unless the bag is open, in which case the
voice comes from the bag, not the victim’s mouth. If the victim screams while
the bag is shut, the bag vibrates visibly.
|
Emotion of Reversed Intensions |
no |
MuMe |
20 |
- |
+19 |
Eye / Sight |
Sun / Moon |
Ind |
|
golden bracelet |
|
ArM146 |
|
The main emotion influencing a character
at the time of casting is replaced by its opposite over the next minute.
The new emotion is felt as strongly as the original, but lacks justification
and can therefore be talked out of someone. Intelligence stress roll of 9+
to resist.
|
Recollection of Memories Never Lived |
no |
MuMe |
20 |
- |
+19 |
Eye / Sight |
Inst |
Ind |
|
silver miniature beer jug |
|
ArM146 |
|
Changes the target's memory of a detail
into a similar, though different, memory. The target is no more sure of
this manufactured memory than of the authentic one, so he may discover
strange fabrications to be false.
|
Call to Slumber |
no |
ReMe |
10 |
- |
+21 |
Near / Sight |
Mom |
Ind |
|
silver down |
|
ArM148 |
|
The target becomes sleepy and falls asleep
within five minutes unless some current need makes wakefulness imperative.
The target can resist with a stamina stress roll of 12+.
|
Aura of Rightful Authority |
no |
ReMe |
20 |
- |
+21 |
Touch / Near |
Sun / Moon |
Spec |
|
silver ring |
|
ArM148 |
|
Those who listen to the individual touched
during the casting of this spell have their obedience and tendency to follow
orders enhanced greatly. Common people generally do as they are told without
question (as long as the orders are within the realm of reason). Those who
are accustomed to giving orders themselves are much less likely to follow
the target’s. Bishops, dukes, generals, and magi are not affected by this
spell unless it is cast on someone of status near to their own. Even then,
such figures are allowed to attempt to make an Intelligence stress roll of
15+ to resist.
|
Watching Ward |
yes |
ReVi |
25 |
- |
|
Touch |
Spec |
Ind |
|
|
|
ArM4 160 |
|
Watching Ward puts another spell on a given
target on hold until that spell is triggered by a simple condition, which
is determined when this ritual is cast. The target of the Watching
Ward must be present for the entire casting ritual. When the conditions
you specify come to pass, the suspended spell takes effect.
Only one Watching Ward can be placed on any one person or object.
The level of the Watching Ward must at least equal the level of the
spell held in suspension. You can put multiple spells in the Ward, provided
that its level + 10 at least equals the sum of the
levels of the contained spells. If Intéllego spells are included in
a Watching Ward, they may be used to trigger the other spells. Thus,
if you put Frosty Breath of the Spoken Lie (InMe 20) into the
Watching Ward, you can also put in a spell that is cast when someone
lies. An Intéllego spell in the Watching Ward has no effect
other than to cast other spells when the proper condition is detected. Thus,
in the example, one’s breath is not frosty when he or she is caught in a lie.
If someone tries to dispel the Watching Ward and fails, the suspended
spell is cast. Flambeau and Tytalus magi commonly put highly destructive
spells upon their persons, to be cast if they die so they may have vengeance
upon their killers. The Ritual nature of this spell supports the potentially
indefinite duration.
A version of this spell with target Room, known as Waiting Spell, is
also well known in the Order. It can contain spells up to the level of the
Waiting Spell + 5, and is also a Ritual.
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