Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Whispers through the Black Gate |
no |
InCo |
15 |
Me |
|
Reach / Near |
Conc |
Ind |
|
A Green Turquoise |
+3 |
|
|
You can speak through the barrier—the figurative "gate"—that
stands between the dead and the living, to one corpse that has not yet
decayed into a skeleton. The corpse cannot have been buried in
Church burial, nor have belonged to a spirit that went straight to
Heaven (for example, a saint or a crusader). The spirit that you speak
with is not compelled to tell the truth; you can, of course, find ways to
coerce or trick it into doing so. All those around you can hear the
voice of the corpse. Green turquoise is heavily associated with necromancy;
peasants tend to shy away from one with such an "evil" stone.
|
Rise of the Feathery Body |
no |
ReCo |
5 |
|
|
Touch / Near |
Conc / Moon |
Ind |
|
The Feather of an Eagle |
+3 |
|
|
Allows the target to float vertically to any height, carrying up to
50 pounds, and rising as fast as smoke rises, slower if carrying a heavy
load. The target cannot move horizontally through this spell.
|
Lifting the Dangling Puppet |
no |
ReCo |
15 |
|
|
Near / Sight |
Conc |
Ind |
|
A Mannequin of the Target |
+3 |
Arm4 128 |
|
Lifts a person of Size +1 or less vertically into the air. Generally,
you can make the target rise or descend as fast as smoke rises, but a
heavier person rises more slowly and falls more quickly.
|
Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Eyes of the Past |
yes |
InIm |
20 |
|
|
Per |
Conc |
Sight |
|
|
|
ArM4 140 |
|
Shows what happened in your present location at a specific time
in the past, up to five years ago. You can see what happened in the past
as if you had been standing where you are when the events took place.
When looking at the past, you must view a continuous slice of time—
you cannot scan around or quickly run through events.
|
Aura of Ennobled Presence |
no |
MuIm |
10 |
|
|
Near / Sight |
Sun / Year |
Ind |
|
A Violet Amethyst |
+5 |
ArM4 141 |
|
The target appears more forceful, authoritative, and believable.
Numerous subtle changes in appearance bring about this change,
including a slight supernatural illumination of the face, a more erect
posture, and a louder and smoother voice. The target’s Presence
increases by +1, or rises to 0, whichever produces the higher result.
The character gets a +3 on rolls to influence, lead, or convince others.
|
Image Phantom |
no |
MuIm |
20 |
|
|
Near / Sight |
Sun / Year |
Ind |
|
A Cocoon |
+1 |
ArM4 141 |
|
Any one thing, including a living thing, can be made to appear
as if it were something else of approximately the same shape and size.
The illusion cannot be cast on things that have a shape or size improper
to the final appearance, and is broken if anyone, including the target,
takes an action that suggests it is something other than what it
seems to be. For instance, a person has to curl up to be made to look
like a rock; the person’s standing up or being touched shows the illusion
to be false and ends the spell.
|
Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Wizard's Sidestep |
no |
ReIm |
10 |
|
|
Per / Touch |
Sun |
Ind |
|
An Opal |
+3 |
ArM4 143 |
|
Your image appears up to 1 pace from where you actually are, so
attacks aimed there are likely to miss you. Whenever the image is successfully
struck, it disappears and reappears in another spot.
|
Captive Voice |
no |
ReIm |
15 |
|
|
Reach / Sight |
Sun / Year |
Ind |
|
A Copper Drawstring |
+3 |
ArM4 143 |
|
Captures a person’s voice and places it in a bag. The person may
not speak unless the bag is open, in which case the voice comes from
the bag, not the victim’s mouth. If the victim screams while the bag is
shut, the bag vibrates visibly.
|
Panic of the Trembling Heart |
no |
CrMe |
15 |
|
|
Eye / Sight |
Sun / Moon |
Ind |
|
A Mouse |
+1 |
ArM 144 |
|
Creates an overpowering fear in one person of a specific object,
person, or place.
|
Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Weight of the Thousand Hells |
no |
CrMe |
25 |
|
|
Eye / Sight |
Moon / Year |
Ind |
|
A Hand of Glory |
+3 |
ArM 145 |
|
Causes the victim to feel the despair, anguish, pain, and sorrow of
a thousand sinners in Hell. This is a truly horrible spell, for the victim
loses almost all motivation and earthly cares. All he can feel is his own
pain—endless, inexorable, and searing. Appropriate Personality Trait
rolls suffer a harmful adjustment of –5, and the target suffers –2 on any
rolls that require thought or concentration. The target has a strong
tendency to do nothing but brood. A hand of glory is the hand of a
recently dead convicted murderer and is a very powerful ingredient in
many necromantic spells and diabolic summonings.
|
Sight of the Transparent Motive |
no |
InMe |
10 |
|
|
Eye / Near |
Mom |
Ind |
|
A clear crystal |
+3 |
ArM4 145 |
|
Detects the general motive most powerfully influencing the target
at the moment. General motives are such things as fear, anger, and
greed, not specific things like the desire to look good before one’s superiors.
|
Perception of the Conflicting Motives |
no |
InMe |
15 |
|
|
Eye / Near |
Mom |
Ind |
|
A Sapphire |
+3 |
ArM4 145 |
|
You can detect the conflicting motives behind one target’s
actions. Thus you might learn that a guard feels conflict between fear
and duty. This spell is often used before application of a Muto spell,
since it is usually easier to change a target’s emotions after you’ve
sensed them than it is to create emotions.
|
Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Frosty Breath of the Spoken Lie |
no |
InMe |
20 |
Au |
|
Eye / Sight |
Conc |
Ind |
|
An Almond |
+1 |
ArM4 145 |
|
For as long as you maintain this spell, the target exhales a misty
breath with each spoken lie. Small bits of ice form on the person’s lips
if the lie is particularly severe. In winter, when breath is visible anyway,
lies produce a greater than normal amount of mist (the mist actually
billows out). A target who makes a Communication + Guile stress
roll of 15+ can determine whether any given statement will be taken
by the spell as a lie. The spell can be defeated through extensive and
judicious application of Creo Auram and Perdo Auram spells, and a
demon is able to manipulate it in any way it wishes, as demons are the
embodiment of deception and are never caught in a lie if they do not
wish to be. If the spell focus of an almond is used, it must be crushed
during the casting of the spell.
House Quaesitor brought the Order this spell, and it is a very
poor quaesitor who is without it.
|
Posing the Silent Question |
no |
InMe |
20 |
|
|
Eye / Sight |
Mom |
Ind |
|
A Sapphire |
+1 |
ArM4 145 |
|
You can ask one silent mental question of the target, then detect
the answer. The truth of the answer is limited by the knowledge of the
target. Questions to the effect of "What would you do if . . . ?" often
receive inaccurate replies. You are likely to get what the target thinks
he would do, not necessarily what he would really do. The target of
this spell does not notice the questioning unless he or she makes a
magic resistance roll.
|
Weighing the Turncoat's Silver |
no |
InMe |
20 |
|
|
/ |
/ |
/ |
|
|
|
WGRE |
|
|
Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Thoughts Within Babble |
no |
InMe |
25 |
|
|
Per / Touch |
Conc |
Group |
|
A Quill |
+3 |
ArM4 146 |
|
You can understand the speech of those within the target area, or
any writing in any language, unless the speech or writing is coded.
Perception or Communication stress rolls are needed for difficult
exchanges.
|
Peering into the Mortal Mind |
no |
InMe |
30 |
|
|
Eye / Sight |
Mom |
Ind |
|
A Sapphire |
+1 |
ArM4 146 |
|
You can thoroughly probe and understand the contents of the
mind of the target, including his or her immediate and long-term
motives, personal strengths and weaknesses, and other pertinent information.
The sapphire is said to bring wisdom. The target may resist
this spell by making an Intelligence stress roll of 9+.
|
Emotion of Reversed Intentions |
no |
MuMe |
20 |
|
|
Eye / Sight |
Sun / Moon |
Ind |
|
A Ruby |
+3 |
ArM4 146 |
|
The main emotion influencing a character at the time of casting
is replaced by its opposite over the next minute. The new emotion is
felt as strongly as the original, but lacks justification and can therefore
be talked out of someone. Intelligence stress roll of 9+ to resist.
|
Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Loss of but a Moment's Memory |
no |
PeMe |
10 |
|
|
Eye / Sight |
Mom |
Ind |
|
Rosemary |
+1 |
ArM4 147 |
|
Removes up to five continuous minutes from a target’s memory,
leaving a blank. You target the loss of memory to a specific event or
time. With an Intelligence stress roll of 9+, the target realizes that
memories of a certain period are missing. This ease factor can change,
depending on how important the missing memory is and what sort of
circumstances surrounded the event. Careful introspection over a period
of time restores the memory.
|
Call to Slumber |
no |
ReMe |
15 |
|
|
Near / Sight |
Mom / |
Ind / |
|
A pinch of sand |
+1 |
ArM4 148 |
|
The target becomes sleepy and falls asleep immediately
unless some current need makes wakefulness imperative. The target
can resist with a stamina stress roll of 12+.
|
Aura of Rightful Authority |
no |
ReMe |
20 |
|
|
Touch / Near |
Sun / Moon |
Spec / |
|
Violet Amethyst |
+3 |
ArM4 148 |
|
Those who listen to the individual touched during the casting of
this spell have their obedience and tendency to follow orders
enhanced greatly. Common people generally do as they are told without
question (as long as the orders are within the realm of reason).
Those who are accustomed to giving orders themselves are much less
likely to follow the target’s. Bishops, dukes, generals, and magi are not
affected by this spell unless it is cast on someone of status near to their
own. Even then, such figures are allowed to attempt to make an
Intelligence stress roll of 15+ to resist.
The violet amethyst is commonly made into a brooch or clasp.
While casting the spell, usually you give it to the target of the spell to
wear and make a shallow bow. Violet amethyst is the stone of Jupiter,
and gives political power and ascendancy over the masses.
|
Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Phantom Gift |
no |
CrVi |
15 |
|
|
Near / Sight |
Sun / Perm |
Ind / |
|
Bat Wings |
+1 |
ArM4 155 |
|
The target of the spell becomes tainted with magic as most magi
are. Beasts and people react to the target as though he were a magus.
Those who normally associate with the victim do not become hostile,
but do give him or her a wider berth. The spell has no effect on those
who already have the Gift, including those blessed with the Gentle
Gift.
|
Wind of the Mundane Silence |
no |
PeVi |
25 |
|
|
Reach / Near |
Inst / |
Room / |
|
Amber |
+3 |
ArM4 158 |
|
You raise a metaphorical "breeze" that blows the magic away from
an area, canceling the effects of any spell there. You can cancel the
effects of any spell if, with this spell, you can double the original caster’s
Technique + Form score (at the time he or she cast the spell) on a
quality die + the level of your spell – 5. If the spell to be eliminated
was not cast by a Hermetic magus, the number to match is double the
caster’s Might score. If the spell was from a magic item, the value to
beat is double the level of the spell. Parmae can be blown down if the
total exceeds double (5 x Parma Magica). Wind of Mundane Silence
does not affect spells of Instant duration. Magical things near the area
of the Wind wave slightly from the "breeze."
|
Watching Ward |
yes |
ReVi |
25 |
|
|
Touch / |
Spec / |
Ind / |
|
|
|
ArM4 160 |
|
Watching Ward puts another spell on a given target on hold until
that spell is triggered by a simple condition, which is determined when
this ritual is cast. The target of the Watching Ward must be present for
the entire casting ritual. When the conditions you specify come to
pass, the suspended spell takes effect.
Only one Watching Ward can be placed on any one person or
object. The level of the Watching Ward must at least equal the level of
the spell held in suspension. You can put multiple spells in the Ward,
provided that its level + 10 at least equals the sum of the levels of the
contained spells. If Intéllego spells are included in a Watching Ward,
they may be used to trigger the other spells. Thus, if you put Frosty
Breath of the Spoken Lie (InMe 20) into the Watching Ward, you can
also put in a spell that is cast when someone lies. An Intéllego spell in
the Watching Ward has no effect other than to cast other spells when
the proper condition is detected. Thus, in the example, one’s breath is
not frosty when he or she is caught in a lie.
If someone tries to dispel the Watching Ward and fails, the suspended
spell is cast. Flambeau and Tytalus magi commonly put highly
destructive spells upon their persons, to be cast if they die so they may
have vengeance upon their killers. The Ritual nature of this spell supports
the potentially indefinite duration.
A version of this spell with target Room, known as Waiting Spell,
is also well known in the Order. It can contain spells up to the level of
the Waiting Spell + 5, and is also a Ritual.
|
Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
|
|
|
|
|
|
/ |
/ |
/ |
|
|
|
|
|
|