Grimoire of Brian ex Guernicus

Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
Whispers through the Black Gate no InCo 15 Me   Reach / Near Conc Ind   A Green Turquoise +3    
You can speak through the barrier—the figurative "gate"—that stands between the dead and the living, to one corpse that has not yet decayed into a skeleton. The corpse cannot have been buried in Church burial, nor have belonged to a spirit that went straight to Heaven (for example, a saint or a crusader). The spirit that you speak with is not compelled to tell the truth; you can, of course, find ways to coerce or trick it into doing so. All those around you can hear the voice of the corpse. Green turquoise is heavily associated with necromancy; peasants tend to shy away from one with such an "evil" stone.
Rise of the Feathery Body no ReCo 5     Touch / Near Conc / Moon Ind   The Feather of an Eagle +3    
Allows the target to float vertically to any height, carrying up to 50 pounds, and rising as fast as smoke rises, slower if carrying a heavy load. The target cannot move horizontally through this spell.
Lifting the Dangling Puppet no ReCo 15     Near / Sight Conc Ind   A Mannequin of the Target +3 Arm4 128  
Lifts a person of Size +1 or less vertically into the air. Generally, you can make the target rise or descend as fast as smoke rises, but a heavier person rises more slowly and falls more quickly.
Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
Eyes of the Past yes InIm 20     Per Conc Sight       ArM4 140  
Shows what happened in your present location at a specific time in the past, up to five years ago. You can see what happened in the past as if you had been standing where you are when the events took place. When looking at the past, you must view a continuous slice of time— you cannot scan around or quickly run through events.
Aura of Ennobled Presence no MuIm 10     Near / Sight Sun / Year Ind   A Violet Amethyst +5 ArM4 141  
The target appears more forceful, authoritative, and believable. Numerous subtle changes in appearance bring about this change, including a slight supernatural illumination of the face, a more erect posture, and a louder and smoother voice. The target’s Presence increases by +1, or rises to 0, whichever produces the higher result. The character gets a +3 on rolls to influence, lead, or convince others.
Image Phantom no MuIm 20     Near / Sight Sun / Year Ind   A Cocoon +1 ArM4 141  
Any one thing, including a living thing, can be made to appear as if it were something else of approximately the same shape and size. The illusion cannot be cast on things that have a shape or size improper to the final appearance, and is broken if anyone, including the target, takes an action that suggests it is something other than what it seems to be. For instance, a person has to curl up to be made to look like a rock; the person’s standing up or being touched shows the illusion to be false and ends the spell.
Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
Wizard's Sidestep no ReIm 10     Per / Touch Sun Ind   An Opal +3 ArM4 143  
Your image appears up to 1 pace from where you actually are, so attacks aimed there are likely to miss you. Whenever the image is successfully struck, it disappears and reappears in another spot.
Captive Voice no ReIm 15     Reach / Sight Sun / Year Ind   A Copper Drawstring +3 ArM4 143  
Captures a person’s voice and places it in a bag. The person may not speak unless the bag is open, in which case the voice comes from the bag, not the victim’s mouth. If the victim screams while the bag is shut, the bag vibrates visibly.
Panic of the Trembling Heart no CrMe 15     Eye / Sight Sun / Moon Ind   A Mouse +1 ArM 144  
Creates an overpowering fear in one person of a specific object, person, or place.
Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
Weight of the Thousand Hells no CrMe 25     Eye / Sight Moon / Year Ind   A Hand of Glory +3 ArM 145  
Causes the victim to feel the despair, anguish, pain, and sorrow of a thousand sinners in Hell. This is a truly horrible spell, for the victim loses almost all motivation and earthly cares. All he can feel is his own pain—endless, inexorable, and searing. Appropriate Personality Trait rolls suffer a harmful adjustment of –5, and the target suffers –2 on any rolls that require thought or concentration. The target has a strong tendency to do nothing but brood. A hand of glory is the hand of a recently dead convicted murderer and is a very powerful ingredient in many necromantic spells and diabolic summonings.
Sight of the Transparent Motive no InMe 10     Eye / Near Mom Ind   A clear crystal +3 ArM4 145  
Detects the general motive most powerfully influencing the target at the moment. General motives are such things as fear, anger, and greed, not specific things like the desire to look good before one’s superiors.
Perception of the Conflicting Motives no InMe 15     Eye / Near Mom Ind   A Sapphire +3 ArM4 145  
You can detect the conflicting motives behind one target’s actions. Thus you might learn that a guard feels conflict between fear and duty. This spell is often used before application of a Muto spell, since it is usually easier to change a target’s emotions after you’ve sensed them than it is to create emotions.
Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
Frosty Breath of the Spoken Lie no InMe 20 Au   Eye / Sight Conc Ind   An Almond +1 ArM4 145  
For as long as you maintain this spell, the target exhales a misty breath with each spoken lie. Small bits of ice form on the person’s lips if the lie is particularly severe. In winter, when breath is visible anyway, lies produce a greater than normal amount of mist (the mist actually billows out). A target who makes a Communication + Guile stress roll of 15+ can determine whether any given statement will be taken by the spell as a lie. The spell can be defeated through extensive and judicious application of Creo Auram and Perdo Auram spells, and a demon is able to manipulate it in any way it wishes, as demons are the embodiment of deception and are never caught in a lie if they do not wish to be. If the spell focus of an almond is used, it must be crushed during the casting of the spell.

House Quaesitor brought the Order this spell, and it is a very poor quaesitor who is without it.
Posing the Silent Question no InMe 20     Eye / Sight Mom Ind   A Sapphire +1 ArM4 145  
You can ask one silent mental question of the target, then detect the answer. The truth of the answer is limited by the knowledge of the target. Questions to the effect of "What would you do if . . . ?" often receive inaccurate replies. You are likely to get what the target thinks he would do, not necessarily what he would really do. The target of this spell does not notice the questioning unless he or she makes a magic resistance roll.
Weighing the Turncoat's Silver no InMe 20      /   /   /        WGRE  
  
Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
Thoughts Within Babble no InMe 25     Per / Touch Conc Group   A Quill +3 ArM4 146  
You can understand the speech of those within the target area, or any writing in any language, unless the speech or writing is coded. Perception or Communication stress rolls are needed for difficult exchanges.
Peering into the Mortal Mind no InMe 30     Eye / Sight Mom Ind   A Sapphire +1 ArM4 146  
You can thoroughly probe and understand the contents of the mind of the target, including his or her immediate and long-term motives, personal strengths and weaknesses, and other pertinent information. The sapphire is said to bring wisdom. The target may resist this spell by making an Intelligence stress roll of 9+.
Emotion of Reversed Intentions no MuMe 20     Eye / Sight Sun / Moon Ind   A Ruby +3 ArM4 146  
The main emotion influencing a character at the time of casting is replaced by its opposite over the next minute. The new emotion is felt as strongly as the original, but lacks justification and can therefore be talked out of someone. Intelligence stress roll of 9+ to resist.
Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
Loss of but a Moment's Memory no PeMe 10     Eye / Sight Mom Ind   Rosemary +1 ArM4 147  
Removes up to five continuous minutes from a target’s memory, leaving a blank. You target the loss of memory to a specific event or time. With an Intelligence stress roll of 9+, the target realizes that memories of a certain period are missing. This ease factor can change, depending on how important the missing memory is and what sort of circumstances surrounded the event. Careful introspection over a period of time restores the memory.
Call to Slumber no ReMe 15     Near / Sight Mom /  Ind /    A pinch of sand +1 ArM4 148  
The target becomes sleepy and falls asleep immediately unless some current need makes wakefulness imperative. The target can resist with a stamina stress roll of 12+.
Aura of Rightful Authority no ReMe 20     Touch / Near Sun / Moon Spec /    Violet Amethyst +3 ArM4 148  
Those who listen to the individual touched during the casting of this spell have their obedience and tendency to follow orders enhanced greatly. Common people generally do as they are told without question (as long as the orders are within the realm of reason). Those who are accustomed to giving orders themselves are much less likely to follow the target’s. Bishops, dukes, generals, and magi are not affected by this spell unless it is cast on someone of status near to their own. Even then, such figures are allowed to attempt to make an Intelligence stress roll of 15+ to resist.

The violet amethyst is commonly made into a brooch or clasp. While casting the spell, usually you give it to the target of the spell to wear and make a shallow bow. Violet amethyst is the stone of Jupiter, and gives political power and ascendancy over the masses.
Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
Phantom Gift no CrVi 15     Near / Sight Sun / Perm Ind /    Bat Wings +1 ArM4 155  
The target of the spell becomes tainted with magic as most magi are. Beasts and people react to the target as though he were a magus. Those who normally associate with the victim do not become hostile, but do give him or her a wider berth. The spell has no effect on those who already have the Gift, including those blessed with the Gentle Gift.
Wind of the Mundane Silence no PeVi 25     Reach / Near Inst /  Room /    Amber +3 ArM4 158  
You raise a metaphorical "breeze" that blows the magic away from an area, canceling the effects of any spell there. You can cancel the effects of any spell if, with this spell, you can double the original caster’s Technique + Form score (at the time he or she cast the spell) on a quality die + the level of your spell – 5. If the spell to be eliminated was not cast by a Hermetic magus, the number to match is double the caster’s Might score. If the spell was from a magic item, the value to beat is double the level of the spell. Parmae can be blown down if the total exceeds double (5 x Parma Magica). Wind of Mundane Silence does not affect spells of Instant duration. Magical things near the area of the Wind wave slightly from the "breeze."
Watching Ward yes ReVi 25     Touch /  Spec /  Ind /        ArM4 160
Watching Ward puts another spell on a given target on hold until that spell is triggered by a simple condition, which is determined when this ritual is cast. The target of the Watching Ward must be present for the entire casting ritual. When the conditions you specify come to pass, the suspended spell takes effect.

Only one Watching Ward can be placed on any one person or object. The level of the Watching Ward must at least equal the level of the spell held in suspension. You can put multiple spells in the Ward, provided that its level + 10 at least equals the sum of the levels of the contained spells. If Intéllego spells are included in a Watching Ward, they may be used to trigger the other spells. Thus, if you put Frosty Breath of the Spoken Lie (InMe 20) into the Watching Ward, you can also put in a spell that is cast when someone lies. An Intéllego spell in the Watching Ward has no effect other than to cast other spells when the proper condition is detected. Thus, in the example, one’s breath is not frosty when he or she is caught in a lie.

If someone tries to dispel the Watching Ward and fails, the suspended spell is cast. Flambeau and Tytalus magi commonly put highly destructive spells upon their persons, to be cast if they die so they may have vengeance upon their killers. The Ritual nature of this spell supports the potentially indefinite duration.

A version of this spell with target Room, known as Waiting Spell, is also well known in the Order. It can contain spells up to the level of the Waiting Spell + 5, and is also a Ritual.
Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
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Sagakeeper © 1999-2001 Pekka Marjola and © 2000-2001 Andrew Mellinger. Ars Magica is trademark of Trident Inc.
Created with Sagakeeper 1.2.1 at http://www.sagakeeper.com/sagakeeper/. Printed Sat Jan 5 12:42:18 2002 UTC.