Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Eyes of the Bat |
no |
InAu |
25 |
- |
|
Per / Touch |
Spec |
Spec |
|
The Eyes of a Bat |
+1 |
ArM 119 |
|
You can move about confidently in complete
darkness by sensing air and its boundaries (for example, where solid
objects are). The spell ends when you can see normally, or when, for any
reason, you stop using blind navigation. |
Earthly Remains |
no |
CrCo |
15 |
- |
|
Reach |
Sun / Perm |
Ind |
|
Coffin in which Someone Was Buried Alive |
+3 |
WG 158 |
|
This spell creates a corpse. The caster
may determine the state of decomposition and the apparent manner of
death. The body may have any appearance, buf if made to look like
someone, the caster must use an arcane connection to that person, which
becomes part of the corpse. After the spell is cast, the corpse itself
can be used as an arcane connection to the person it resembles. Others
can see through your ruse on an Intelligence stress
roll of 9+, with a +2 bonus if they are familiar with the person
simulated. On a botch, the observers are totally convinced of the
identity and cause of death of the corpse.
|
Strings of the Unwilling Marionette |
no |
ReCo |
25 |
- |
|
Near / Sight |
Conc |
Ind |
|
A Mannequin of the Target |
+3 |
ArM 129 |
|
You can control the physical movements
of a person, such as walking, standing, and turning. If the target
resists the control, the movements are jerky. The target can yell, but
you can prevent intelligible speech by controlling the target’s mouth.
The target must be conscious to be moved about. A Strength stress roll
of 12+ allows resistance, rolled each round.
|
Dance of the Staves |
no |
MuHe |
15 |
- |
|
Near / Sight |
Mom |
Small |
|
A Small Twig |
+1 |
ArM 131 |
|
Causes a pole, staff, haft, or any other
long, thin, non-living wooden object to bend and lash about wildly for
a few seconds and then stop suddenly, keeping its new, twisted shape.
A whirling staff strikes its holder and does +4 Damage, with a possible
bonus if the weapon at the head of the pole hits the person.
|
Curse of the Haunted Forest |
yes |
MuHe |
55 |
Pe |
|
Per |
Perm |
Bound |
|
- |
- |
ArM 132 |
|
Turns a previously normal forest into a
haunted and dangerous place. The trees become gnarled and hideous, and
the imaginative can see menacing faces in them. The trees also become
conscious and cruel; capable of sight, hearing, and limited movement.
While they cannot uproot themselves, they can move their branches about,
and can reach the ground in an hour or two. Only ill-tempered animals,
such as boars and crows, live in these woods, and nothing in them is
edible. The only knowledge of what might happen should this ritual be
attempted in a faerie forest comes from ancient and disputed legends
of the Order of Hermes.
|
Arc of Fiery Ribbons |
no |
CrIg |
25 |
- |
|
Spec |
Mom |
Group |
|
A Yellow Diamond |
+1 |
ArM135 |
|
A dozen multi-hued ribbons of flame leap from your hands and fly
out 15 paces, covering a 60-degree arc. All those in the arc take +20
damage, modified by 1 for every pace of distance between you and the
target. The area affected by this spell is so broad that targeting rolls are
only necessary in exceptional circumstances. Targets who sees the ribbons
coming can fall flat and therefore suffer half damage. A
Quickness – Encumbrance stress roll of 18 or better is required to do
this, though a +1 bonus applies for every pace between the target and
caster. If this escape roll botches, the target suffers an extra +5 damage.
The yellow diamond has associations with the Sun.
|
Vision of Heat's Light |
no |
InIg |
20 |
- |
|
Per |
Sun/Moon |
Sight |
|
A Cat's-Eye Gem |
+3 |
ArM 136 |
|
Allows you to see the heat of objects that
are of human body temperature or hotter. Excellent for use in the dark,
but it doesn’t give true vision.
|
Well Without Light+ |
no |
PeIg |
30 |
- |
|
Reach / Far |
Sun / Perm |
Structure |
|
Black Onyx |
+1 |
ArM 138 |
|
Removes light from the target area. Only
spells greater than level 25 can create light within this area. When
casting this spell, magi typically clench a hand into a fist, possibly
grasping a black onyx, and the light flows into the fist like a living
entity, until the entire area is dark. The black onyx is a stone commonly
associated with darkness and death.
Lowered duration Ring->Sun, increased target Circle->Structure.
|
The Ear for Distant Voice |
no |
InIm |
20 |
- |
|
Arc |
Conc |
Room |
|
A Rock Crystal |
+3 |
ArM 140 |
|
You can hear what is happening in the place
you designate. You must have an arcane connection with the place or with
a person there.
|
Wizard's Sidestep+ |
no |
ReIm |
15 |
- |
|
Per / Touch |
Sun |
Ind |
|
An opal |
+3 |
ArM 143 |
|
Your image appears up to 5 paces
from where you actually are, so attacks aimed there are likely to miss
you. Whenever the image is successfully struck, it disappears and
reappears in another spot.
Increased the effect from 1 pace to 5 paces. |
Call to Slumber+ |
no |
ReMe |
15 |
- |
|
Near / Sight |
Mom |
Group |
|
A pinch of sand |
+1 |
ArM 148 |
|
The target becomes sleepy and falls asleep
within five minutes unless some current need makes wakefulness imperative.
The target can resist with a stamina stress roll of 12+.
Increased target to Group. |
Aura of Rightful Authority |
no |
ReMe |
20 |
- |
|
Touch / Near |
Sun / Moon |
Spec |
|
Violet Amethyst |
+3 |
ArM 149 |
|
Those who listen to the individual touched
during the casting of this spell have their obedience and tendency to
follow orders enhanced greatly. Common people generally do as they are
told without question (as long as the orders are within the realm of
reason). Those who are accustomed to giving orders themselves are much
less likely to follow the target’s. Bishops, dukes, generals, and magi
are not affected by this spell unless it is cast on someone of status
near to their own. Even then, such figures are allowed to attempt to
make an Intelligence stress roll of 15+ to resist.
The violet amethyst is commonly made into a brooch or clasp. While
casting the spell, usually you give it to the target of the spell to wear
and make a shallow bow. Violet amethyst is the stone of Jupiter, and
gives political power and ascendancy over the masses.
|