Corwinus' Grimoire

Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
 Eyes of the Bat no InAu 25 -   Per / Touch Spec Spec    The Eyes of a Bat +1  ArM 119  
 You can move about confidently in complete darkness by sensing air and its boundaries (for example, where solid objects are). The spell ends when you can see normally, or when, for any reason, you stop using blind navigation.
 Earthly Remains no CrCo 15 -   Reach Sun / Perm Ind    Coffin in which Someone Was Buried Alive +3  WG 158  
 This spell creates a corpse. The caster may determine the state of decomposition and the apparent manner of death. The body may have any appearance, buf if made to look like someone, the caster must use an arcane connection to that person, which becomes part of the corpse. After the spell is cast, the corpse itself can be used as an arcane connection to the person it resembles. Others can see through your ruse on an Intelligence stress roll of 9+, with a +2 bonus if they are familiar with the person simulated. On a botch, the observers are totally convinced of the identity and cause of death of the corpse.
 Strings of the Unwilling Marionette no ReCo 25 -   Near / Sight Conc Ind    A Mannequin of the Target +3  ArM 129  
 You can control the physical movements of a person, such as walking, standing, and turning. If the target resists the control, the movements are jerky. The target can yell, but you can prevent intelligible speech by controlling the target’s mouth. The target must be conscious to be moved about. A Strength stress roll of 12+ allows resistance, rolled each round.
 Dance of the Staves no MuHe 15 -   Near / Sight Mom Small    A Small Twig +1  ArM 131  
 Causes a pole, staff, haft, or any other long, thin, non-living wooden object to bend and lash about wildly for a few seconds and then stop suddenly, keeping its new, twisted shape. A whirling staff strikes its holder and does +4 Damage, with a possible bonus if the weapon at the head of the pole hits the person.
 Curse of the Haunted Forest yes MuHe 55 Pe   Per Perm Bound    - -  ArM 132  
 Turns a previously normal forest into a haunted and dangerous place. The trees become gnarled and hideous, and the imaginative can see menacing faces in them. The trees also become conscious and cruel; capable of sight, hearing, and limited movement. While they cannot uproot themselves, they can move their branches about, and can reach the ground in an hour or two. Only ill-tempered animals, such as boars and crows, live in these woods, and nothing in them is edible. The only knowledge of what might happen should this ritual be attempted in a faerie forest comes from ancient and disputed legends of the Order of Hermes.
 Arc of Fiery Ribbons no CrIg 25 -   Spec Mom Group    A Yellow Diamond  +1  ArM135  
 A dozen multi-hued ribbons of flame leap from your hands and fly out 15 paces, covering a 60-degree arc. All those in the arc take +20 damage, modified by 1 for every pace of distance between you and the target. The area affected by this spell is so broad that targeting rolls are only necessary in exceptional circumstances. Targets who sees the ribbons coming can fall flat and therefore suffer half damage. A Quickness – Encumbrance stress roll of 18 or better is required to do this, though a +1 bonus applies for every pace between the target and caster. If this escape roll botches, the target suffers an extra +5 damage. The yellow diamond has associations with the Sun.
 Vision of Heat's Light no InIg 20 -   Per Sun/Moon Sight    A Cat's-Eye Gem +3  ArM 136  
 Allows you to see the heat of objects that are of human body temperature or hotter. Excellent for use in the dark, but it doesn’t give true vision.
 Well Without Light+ no PeIg 30 -   Reach / Far Sun / Perm Structure    Black Onyx +1  ArM 138  
 Removes light from the target area. Only spells greater than level 25 can create light within this area. When casting this spell, magi typically clench a hand into a fist, possibly grasping a black onyx, and the light flows into the fist like a living entity, until the entire area is dark. The black onyx is a stone commonly associated with darkness and death.
Lowered duration Ring->Sun, increased target Circle->Structure.
 The Ear for Distant Voice no InIm 20 -   Arc Conc Room    A Rock Crystal +3  ArM 140  
 You can hear what is happening in the place you designate. You must have an arcane connection with the place or with a person there.
 Wizard's Sidestep+ no ReIm 15 -   Per / Touch Sun Ind    An opal +3  ArM 143  
 Your image appears up to 5 paces from where you actually are, so attacks aimed there are likely to miss you. Whenever the image is successfully struck, it disappears and reappears in another spot.
Increased the effect from 1 pace to 5 paces.
 Call to Slumber+ no ReMe 15 -   Near / Sight Mom Group    A pinch of sand +1  ArM 148  
 The target becomes sleepy and falls asleep within five minutes unless some current need makes wakefulness imperative. The target can resist with a stamina stress roll of 12+.
Increased target to Group.
 Aura of Rightful Authority no ReMe 20 -   Touch / Near Sun / Moon Spec    Violet Amethyst +3  ArM 149  
 Those who listen to the individual touched during the casting of this spell have their obedience and tendency to follow orders enhanced greatly. Common people generally do as they are told without question (as long as the orders are within the realm of reason). Those who are accustomed to giving orders themselves are much less likely to follow the target’s. Bishops, dukes, generals, and magi are not affected by this spell unless it is cast on someone of status near to their own. Even then, such figures are allowed to attempt to make an Intelligence stress roll of 15+ to resist.

 The violet amethyst is commonly made into a brooch or clasp. While casting the spell, usually you give it to the target of the spell to wear and make a shallow bow. Violet amethyst is the stone of Jupiter, and gives political power and ascendancy over the masses.

Sagakeeper © 1999-2001 Pekka Marjola and © 2000-2001 Andrew Mellinger. Ars Magica is trademark of Trident Inc.
Created with Sagakeeper 1.2.1 at http://www.sagakeeper.com/sagakeeper/. Printed Sat Jan 5 12:42:18 2002 UTC.