Grimoire of Dughall ex Tytalus

Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
 Grip of the Choking Hand  -  PeCo  10  -   Near / Sight Conc /  Ind /     Branch of Holly +3   ArM 127  
 The target feels an invisible, strangling hand on the throat. Each round, the target loses a Fatigue level, or a Body level if already unconscious. It requires a Stamina stress roll of 6+ to break the spell, rolled each round. If using the holly spell focus, you point the branch towards the victim while you cast the spell. Holly is dangerous for magi to carry, as peasant superstition holds it to be a harmful plant and it may therefore attract unfavorable attention.
 The Wound that Weeps  -  PeCo  15  -   Near / Sight Mom /  Ind /  +0   A Branch of Holly  +1  ArM 127  
 When casting this spell, you point at the victim, possibly with a branch of holly, and a large wound opens on his or her body. The wound is not a deep one, but it bleeds profusely.
 The target must make a Stamina stress roll every round. If the result is a botch, he loses two Fatigue levels. If the result is 2 or less, one Fatigue level is lost. if the result is 3 to 8, no level is lost. If the roll is 9+, the bleeding stops. A target who is active suffers a -3 penalty to these Stamina rolls, and a completely still target receives a +1 bonus. Of course, accumulated Fatigue and wound penalties apply to all rolls. If outside help is received, a Chirurgy stress roll of 6+ stops the bleeding.
 Curse of the Unruly Tongue  -  ReCo  5  -   Near / Sight Conc / Sun Ind /     A Branch of Holly  +3  ArM 128  
 Causes the target to stutter and slur words. Communication rolls are at -3. Spoken spells are at -6 to the spellcasting roll, and there is an extra botch die. 
 Incantation of the Milky Eyes  -  PeCo  20  -   Reach / Sight Moon / Perm Ind /     A Blank Glass Eye  +3  ArM 127  
 Blinds a target, leaving the eyes milky with cataracts.
 Twist of the Tongue  -  PeCo  20  -   Near / Sight Moon / Perm Ind /     A Human Tongue  +3  ArM 127  
 Twists the target's tongue into a spiral, completely destroying the ability to speak. A grave offense to a magus.
 Awaken the Slumbering Corpse  -  ReCo  25     Near / Sight Conc /  Ind /     A Green Turquoise  +3  ArM 127  
 Causes a corpse to function at your verbal command. Commands have to be very simple, like "attack anyone who comes through here". Use the statistics on ArM4 page 253 for zombies (if some flesh is still intact) or skeletons (if most flesh is gone). The corpse used cannot have been buried by Church ceremony.
 The Call to Slumber  -  ReMe  10  -   Near / Sight Mom /  Ind /     A pinch of sand  +1  ArM 148  
 The target becomes sleepy and falls asleep immediately unless some current need makes wakefulness imperative. The target can resist with a stamina stress roll of 12+.
 Ring of Warding Against Spirits  -  ReMe  20     Per /  Ring / Perm Circle /     A Green Turquoise  +3  ArM 148  
 When the spell is cast, the storyguide rolls a simple die + the spell's level. Only ghosts with current Spirit Might higher than this total can enter the ring you create. At certain angles, the ring may be seen as an orange-hued dome.
 Trust of Childlike Faith  -  PeMe  10     Eye / Sight Diam / Sun Ind /     A Lock of Child's Hair  +3  ArM 147  
 The target loses judgement and believes almost any passable lie for the duration of the spell. An Intelligence stress roll of 6+ is allowed to resist. Truly incredible lies allow easier resistance rolls.
Sagakeeper © 1999-2001 Pekka Marjola and © 2000-2001 Andrew Mellinger. Ars Magica is trademark of Trident Inc.
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