Empathy:
You can intuitively understand the emotional needs of others and can therefore respond to them
more appropriately. Add your Empathy score to rolls on appropriate Traits such as Communication
and Presence. In addition, you may apply one third (rounded up) of your Empathy score to Folk Ken
rolls.
Entrancement:
You have the power to control another's will. By staring deeply into someone's eyes for several
seconds - generally impossible in combat - you can verbally command the person to perform a
certain task. Roll Presence + Entrancement against the target's Stamina roll. The person being
controlled may get a bonus to resist at the option of the storyguide, according to the table below.
Command | Example | Victim's Bonus |
Innocuous | Talk to me | +3 |
Questionable | Meet me alone at night | +6 |
Dangerous | Put your weapons away | +9 |
Heinous | Kill your fellows | +12 |
Suicidal | Jump off a cliff | +15 |
Visions:
You often see images related to emotionally or magically laden events. A vision might be of the past,
a possible future, or a distant occurrence, and is often symbolic or confusing. Visions usually come
to you at quiet times in places connected with a powerful emotional or magical event, such as the
site of a patricide or diabolic sacrifice.
When you wish to use this Talent, you tell the storyguide what specifically you would like to have a
vision regarding. The storyguide assigns an ease factor base on the difficulty of gaining information
about the topic. The storyguide should then make the roll in secret - on a botch, incorrect
information is divulged.
Sidhe blood:
-1 to all aging rolls, +3 to natural resistance rolls.
Venus' Blessing:
You get +3 on Communication and Presence rolls with sexually compatible characters in appropriate
situations.