Spell | Ritual | Type | Level | Reqs | Total | Range | Duration | Target | Bonus | Focus | Bonus | Page | Exp |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Seven-League Stride | no | ReCo | 35 | - | +25 | Per / Touch | Mom / | Ind / | An Opal | +1 | 129 | Mastered | |
Teleports you or one you touch to
any place within seven leagues either that you can see or that you have
an arcane connection with. If you fail an Intelligence + Finesse stress
roll of 9+, your arrival goes slightly awry. For instance, you might fall
when you appear, or just be facing the wrong way. A botch means you appear
in the wrong place, perhaps even in a wall. Praefactus of Bonisagus's version of this spell always allows him to appear in a safe, unembarrassing place (assuming he doesn't fail his Finesse roll). All Praefactus's spells make him seem as dignified as possible - manifesting his wizard's sigil. |
|||||||||||||
Strings of the Unwilling Marionette | no | ReCo | 25 | - | +25 | Near / Sight | Conc / | Ind / | A Mannequin of the Target | +3 | 129 | Mastered | |
You can control the physical movements
of a person, such as walking, standing, and turning. If the target resists
the control, the movements are jerky. The target can yell, but you can prevent
intelligible speech by controlling the target's mouth. The target must be
conscious to be moved about. A Strength stress roll of 12+ allows resistance,
rolled each round. |
|||||||||||||
Treacherous Spear | no | ReHe | 25 | - | +17 | Near / Sight | Spec / | Small / | A Drop of Blood | +3 | 134 | Mastered | |
The drop of blood that may be used with this spell must be from a person who
has betrayed his or her family. The spell animates a wooden or wooden-hafted
melee weapon in someone else's hand, and makes that weapon attack its holder
until the wielder is dead or the weapon is destroyed. When the spell is cast,
the weapon tries to break its wielder's hold (Quickness - Encumbrance stress roll of 9+ to hang on).
On subsequent rounds, the wielder hangs on by making Strength
stress rolls of 6+, allowed once per round. If a roll to hold on ever
botches, the wielder loses control of the weapon and is hit by it automatically
(see below). While still in its wielder's grip, the weapon does not strike him
or her, but does not strike on the wielder's behalf either. Once the weapon
breaks free or is released, it attacks its wielder, using his Attack and
Damage scores.
|
|||||||||||||
Call to Slumber | no | ReMe | 10 | - | +24 | Near / Sight | Mom / | Ind / | A pinch of sand | +1 | 148 | Mastered | |
The target becomes sleepy and falls
asleep immediately unless some current need makes wakefulness imperative.
The target can resist with a stamina stress roll of 12+. |
|||||||||||||
Aura of Rightful Authority | no | ReMe | 20 | - | +24 | Touch / Near | Sun / Moon | Spec / | Violet Amethyst | +3 | 148 | Mastered | |
Those who listen to the individual
touched during the casting of this spell have their obedience and tendency
to follow orders enhanced greatly. Common people generelly do as they are
told without question (as long as the orders are within the realm of reason).
Those who are accustomed to giving orders themselves are much less likely
to follow the target's. Bishops, dukes, generals, and magi are not affected
by this spell unless it is cast on someone of status near to their own.
Even then, such figures are allowed to attempt to make an Intelligence stress
roll of 15+ to resist. The violet amethyst is commonly made into a brooch or clasp. While casting this spell, usually you give it to the target of the spell to wear and make a shallow bow. Violet amethyst is the stone of Jupiter, and gives political power and ascendancy over the masses. |
|||||||||||||
Betraying Whispers | no | InMe | 25 | - | +17 | Eye / Sight | Conc / Sun | Ind / | An Ear Horn | +1 | 169 WG | Mastered | |
This spell enables the caster to verbally
question a subject. In addition to audibly hearing the subject's answer,
the caster mentally hears the answer the target believes to be true. If
the target verbally lies, his mind's answer is different; the two answers
are indentical, if the subject tells the truth. |
|||||||||||||
Crystal Dart | no | MuTe | 10 | Re | +4 | Reach / Far | Mom / | Small / | +4 | A Rock Crystal | +3 | 151 | Mastered |
A 10-inch crystal dart rises from the ground
at your feet, floats into the air, and speeds off like an arrow at a target
that is within Far range. It does +10 damage. |
|||||||||||||
/ | / | / | |||||||||||
|
|||||||||||||
/ | / | / | |||||||||||
|
|||||||||||||
/ | / | / | |||||||||||
|
|||||||||||||
/ | / | / | |||||||||||
|
|||||||||||||
/ | / | / | |||||||||||
|
|||||||||||||
/ | / | / | |||||||||||
|
|||||||||||||
/ | / | / | |||||||||||
|
|||||||||||||
/ | / | / | |||||||||||
|
|||||||||||||
/ | / | / | |||||||||||
|