Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Chirurgeon's Healing Touch |
no |
CrCo |
20 |
- |
+13 |
Touch / Near |
Sun / Inst |
Ind |
|
Bloodstone |
+3 |
ArM 123 |
M |
The person touched can recover a lost
Body level by making a Stamina stress roll of 3+,
to which is added the highest Chirurgy skill of anyone who has successfully
tended the wounds. Also, subtract the wound penalty from the roll. Does
not heal damage from poison or disease.
|
Eyes of the Owl |
no |
MuCo |
5 |
An, Au |
+11 |
Touch / |
Sun / Year |
Ind |
- |
An Owl Feather |
+3 |
WG159 |
M |
The target's eyes change to gain the long-distance
and night vision of an owl. It allows normal vision in near darkness, with
a +2 bonus to sight-based Perception rolls to see at a distance.
|
Spasms of the Uncontrolled Hand |
no |
ReCo |
5 |
- |
+18 |
Far / Sight |
Mom |
Ind |
|
A Branch of Holly |
+3 |
ArM 128 |
M |
The target must make a Stamina stress roll of 6+ or drop anything held in the target
hand.
|
Rise of the Feathery Body |
no |
ReCo |
5 |
- |
+18 |
Touch / Near |
Conc / Moon |
Ind |
|
The Feather of an Eagle |
+3 |
ArM 128 |
M |
Allows the target to float vertically
to any height, carrying up to 50 pounds, and rising as fast as smoke rises,
slower if carrying a heavy load. The target cannot move horizontally
through this spell.
|
Curse of the Unruly Tongue |
no |
ReCo |
5 |
- |
+18 |
Near / Sight |
Conc / Sun |
Ind |
|
A Branch of Holly |
+3 |
ArM 128 |
M |
Causes the target to stutter and slur
words. Communication rolls are at –3. Spoken spells are at –6 to the
spellcasting roll, and there is an extra botch die.
|
Gift of the Frog's Legs |
no |
ReCo |
10 |
- |
+18 |
Touch / Near |
Conc / Moon |
Ind |
|
Legs of a Frog |
+1 |
ArM 128 |
M |
Allows the target to leap up to 15 feet
vertically or 25 feet horizontally (2 feet less for every Encumbrance
point). The person must make a Dexterity – Encumbrance
stress roll of 6+ to land without injury. A miss indicates the loss
of one Body level, and a botch indicates a broken ankle or other crippling
injury. The target can only leap once for each casting of the spell, and
that leap must be made within ten seconds. As with a frog's leap, a
running start does not improve the leap.
|
Christ's Footsteps |
no |
ReCo |
15 |
Aq |
+12 |
Per / Touch |
Sun / Moon |
Ind |
|
A Leaf |
+4 |
WG 161 |
M |
The target may walk or run across the
surface of a body of water. If the water is especially choppy, Dexterity rolls may be required to retain footing. The
spell ends if the target steps on land or loses his balance and falls
into the water.
|
Lamp Without Flame |
no |
CrIg |
15 |
- |
+18 |
Touch |
Sun |
Room |
|
Lantern Oil |
+1 |
ArM 135 |
|
Illuminates the room that you are in with
a light equal to torch or lamp light, as long as you concentrate. When
using lantern oil, you spread it over some object, and the light emanates
from that object. When cast outside, this spell illuminates an area about
5 paces across.
|
Blade of the Viruent Flame |
no |
CrIg |
20 |
- |
+18 |
Reach / Near |
Spec |
Small |
|
The Blood of a Fire Drake |
+3 |
ArM 135 |
M |
Forms a fire along the length of a metal
blade. This flame doubles the weapon damage score for the blade (or adds
+6, whichever is greater), and can start fires as well. After half an hour,
the blade becomes so hot that it begins to melt. Once this occurs, the spell
ends. The user of the flaming blade must wear gloves as the hilt gets hot,
or else the sword cannot be handled. If using the spell focus, you spread
the blood along the blade. The +3 focus modifier is also added to damage
caused by the blade, because the fire is hotter and more intense.
|
Pilum of Fire |
no |
CrIg |
20 |
- |
+18 |
Spec |
Mom |
Ind |
+1 |
Javelin |
+1 |
ArM 135 |
M |
A 2-foot, thick, spear-shaped jet of fire flies
from your palms (consuming your spell focus, if you are using one), doing
+25 damage. One point less is done for each pace of distance between you
and your target. Beyond 25 paces, the flames dissipate.
|
Ward Against Heat and Flames |
no |
ReIg |
25 |
- |
+23 |
Touch / Near |
Sun / Year |
Ind |
- |
Scale of a Flame Drake |
+3 |
ArM 139 |
M |
Keeps heat and fire at bay, unable to approach
within 1 pace of the target. This renders the target immune to damage from
flames or heat of intensity less than that of a house fire. The target gets
a +15 Soak against all fire-related damage. Any fire that is smaller than
house fire in intensity (that is, has equal to or less than a +15 damage
bonus) doesn't penetrate the ward. Such fires simply dim at the protected
person's passing and flare back up after he or she is gone.
|
Adjuration of the Blacksmith's Bonfire |
no |
MuTe |
25 |
Ig |
+18 |
Near / Far |
Diam |
Ind |
|
Blacksmith's hammer |
+4 |
WG 172 |
M |
An armour or other similarly sized metal
item (up to the size of ___) suddenly melts away, glowing red then bright
white as it loses its physical shape and begins to drip away as molten
liquid. If it is being held at the time of casting, the molten liquid
burns the wielder's hand (+10 Damage), though a successful Quickness roll of 9+ allows the bearer to drop the weapon before
he sustains this injury. The spell's duration is brief, so after a few
minutes the liquid reverts to metal form, but retains its new shape(s)
according to where the liquid flowed. (target was raised from "Small"
to "Ind")
|
Enchantment to Block the Assault of Iron |
no |
ReTe |
25 |
- |
+19 |
Per / Touch |
Sun / Moon |
Ind |
- |
Iron Ring |
+2 |
LotN 89 |
M |
This spell blocks all attacks that have
substantial metal (not just iron) components (swords, maces, some axes etc.).
The target of the attacks need not be aware of them. An item (such as the
iron amulet that acts as the focus) is enchanted with the spell. The wearer
of the object is then protected from the attacks; if the item is removed,
the spell is canceled. This item cannot be given to anyone else; it is
keyed to the original target of the spell. This spell is incompatible with
the Enchantment to Block the Assault of Wood. (duration was
raised from "Conc" to "Sun")
|
Circular Ward Against Demons |
no |
ReVi |
20 |
- |
+18 |
Per |
Ring / Perm |
Circle |
|
Pure Red Coral |
+3 |
ArM 160 |
M |
When you set up the ring, the storyguide
secretly rolls a quality die + the spell's level – 5. All demons with
Infernal Might equal to or less than this total are unable to enter the
circle or harm those within it. If you cast the spell again, the second
ring dispels the first, regardless of the relative strengths. Some magi
cast this spell before going to sleep at night. At night, from certain
angles, the ring may be seen as a silver-hued dome.
|
Aura of Rightful Authority |
no |
ReMe; |
20 |
-; |
+ |
Touch / Near |
Sun / Moon |
Spec |
|
Violet Amethyst |
+3 |
ArM 148 |
M |
Those who listen to the individual
touched during the casting of this spell have their obedience and tendency
to follow orders enhanced greatly. Common people generelly do as they are
told without question (as long as the orders are within the realm of reason).
Those who are accustomed to giving orders themselves are much less likely
to follow the target's. Bishops, dukes, generals, and magi are not affected
by this spell unless it is cast on someone of status near to their own.
Even then, such figures are allowed to attempt to make an Intelligence stress roll of 15+ to resist.
The violet amethyst is commonly made into a brooch or clasp. While
casting this spell, usually you give it to the target of the spell to wear
and make a shallow bow. Violet amethyst is the stone of Jupiter, and gives
political power and ascendancy over the masses.
|
Restoration of the Defiled Body |
no |
CrCo |
25 |
- |
+ |
Touch / Near |
Sun / Inst |
Ind |
- |
Garnet |
+1 |
ArM 123 |
M |
Removes the crippling or malignant effects
of any poison, of any disease, or of premature aging. The effects of natural
aging cannot be undone by this or any spell. Garnet is reputed to help
against diseases and other afflictions.
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