Grimoire of Absolon Ex Flambeau

Spell Ritual Type Level Reqs Total Range Duration Target Bonus Focus Bonus Page Exp
 Chirurgeon's Healing Touch no CrCo 20 - +13 Touch / Near Sun / Inst Ind    Bloodstone +3 ArM 123 M
 The person touched can recover a lost Body level by making a Stamina stress roll of 3+, to which is added the highest Chirurgy skill of anyone who has successfully tended the wounds. Also, subtract the wound penalty from the roll. Does not heal damage from poison or disease.
 Eyes of the Owl no MuCo 5 An, Au +11 Touch / Sun / Year Ind -  An Owl Feather +3 WG159 M
The target's eyes change to gain the long-distance and night vision of an owl. It allows normal vision in near darkness, with a +2 bonus to sight-based Perception rolls to see at a distance. 

 Spasms of the Uncontrolled Hand no ReCo 5 - +18 Far / Sight Mom Ind    A Branch of Holly +3  ArM 128 M
 The target must make a Stamina stress roll of 6+ or drop anything held in the target hand.
 Rise of the Feathery Body no ReCo 5 - +18 Touch / Near Conc / Moon Ind    The Feather of an Eagle +3  ArM 128 M
 Allows the target to float vertically to any height, carrying up to 50 pounds, and rising as fast as smoke rises, slower if carrying a heavy load. The target cannot move horizontally through this spell.
 Curse of the Unruly Tongue no ReCo 5 - +18 Near / Sight Conc / Sun Ind    A Branch of Holly +3  ArM 128 M
 Causes the target to stutter and slur words. Communication rolls are at –3. Spoken spells are at –6 to the spellcasting roll, and there is an extra botch die.
 Gift of the Frog's Legs no ReCo 10 - +18 Touch / Near Conc / Moon Ind    Legs of a Frog +1  ArM 128 M
 Allows the target to leap up to 15 feet vertically or 25 feet horizontally (2 feet less for every Encumbrance point). The person must make a Dexterity – Encumbrance stress roll of 6+ to land without injury. A miss indicates the loss of one Body level, and a botch indicates a broken ankle or other crippling injury. The target can only leap once for each casting of the spell, and that leap must be made within ten seconds. As with a frog's leap, a running start does not improve the leap.
 Christ's Footsteps no ReCo 15 Aq +12 Per / Touch Sun / Moon Ind    A Leaf +4  WG 161 M
 The target may walk or run across the surface of a body of water. If the water is especially choppy, Dexterity rolls may be required to retain footing. The spell ends if the target steps on land or loses his balance and falls into the water.
 Lamp Without Flame no CrIg 15 - +18 Touch Sun Room    Lantern Oil +1  ArM 135  
 Illuminates the room that you are in with a light equal to torch or lamp light, as long as you concentrate. When using lantern oil, you spread it over some object, and the light emanates from that object. When cast outside, this spell illuminates an area about 5 paces across.
 Blade of the Viruent Flame no CrIg 20 - +18 Reach / Near Spec Small    The Blood of a Fire Drake +3  ArM 135 M
 Forms a fire along the length of a metal blade. This flame doubles the weapon damage score for the blade (or adds +6, whichever is greater), and can start fires as well. After half an hour, the blade becomes so hot that it begins to melt. Once this occurs, the spell ends. The user of the flaming blade must wear gloves as the hilt gets hot, or else the sword cannot be handled. If using the spell focus, you spread the blood along the blade. The +3 focus modifier is also added to damage caused by the blade, because the fire is hotter and more intense.
 Pilum of Fire no CrIg 20 - +18 Spec Mom Ind +1  Javelin +1  ArM 135 M
A 2-foot, thick, spear-shaped jet of fire flies from your palms (consuming your spell focus, if you are using one), doing +25 damage. One point less is done for each pace of distance between you and your target. Beyond 25 paces, the flames dissipate.
 Ward Against Heat and Flames no ReIg 25 - +23 Touch / Near Sun / Year Ind -  Scale of a Flame Drake +3  ArM 139 M
Keeps heat and fire at bay, unable to approach within 1 pace of the target. This renders the target immune to damage from flames or heat of intensity less than that of a house fire. The target gets a +15 Soak against all fire-related damage. Any fire that is smaller than house fire in intensity (that is, has equal to or less than a +15 damage bonus) doesn't penetrate the ward. Such fires simply dim at the protected person's passing and flare back up after he or she is gone. 
 Adjuration of the Blacksmith's Bonfire no MuTe 25 Ig +18 Near / Far Diam Ind    Blacksmith's hammer +4  WG 172 M
 An armour or other similarly sized metal item (up to the size of ___) suddenly melts away, glowing red then bright white as it loses its physical shape and begins to drip away as molten liquid. If it is being held at the time of casting, the molten liquid burns the wielder's hand (+10 Damage), though a successful Quickness roll of 9+ allows the bearer to drop the weapon before he sustains this injury. The spell's duration is brief, so after a few minutes the liquid reverts to metal form, but retains its new shape(s) according to where the liquid flowed.
(target was raised from "Small" to "Ind")
 Enchantment to Block the Assault of Iron no ReTe 25 - +19 Per / Touch Sun / Moon Ind -  Iron Ring +2  LotN 89 M
 This spell blocks all attacks that have substantial metal (not just iron) components (swords, maces, some axes etc.). The target of the attacks need not be aware of them. An item (such as the iron amulet that acts as the focus) is enchanted with the spell. The wearer of the object is then protected from the attacks; if the item is removed, the spell is canceled. This item cannot be given to anyone else; it is keyed to the original target of the spell. This spell is incompatible with the Enchantment to Block the Assault of Wood.
(duration was raised from "Conc" to "Sun")
 Circular Ward Against Demons no ReVi 20 - +18 Per Ring / Perm Circle    Pure Red Coral +3  ArM 160 M
 When you set up the ring, the storyguide secretly rolls a quality die + the spell's level – 5. All demons with Infernal Might equal to or less than this total are unable to enter the circle or harm those within it. If you cast the spell again, the second ring dispels the first, regardless of the relative strengths. Some magi cast this spell before going to sleep at night. At night, from certain angles, the ring may be seen as a silver-hued dome.
 Aura of Rightful Authority no ReMe; 20 -; + Touch / Near Sun / Moon Spec    Violet Amethyst +3  ArM 148 M
Those who listen to the individual touched during the casting of this spell have their obedience and tendency to follow orders enhanced greatly. Common people generelly do as they are told without question (as long as the orders are within the realm of reason). Those who are accustomed to giving orders themselves are much less likely to follow the target's. Bishops, dukes, generals, and magi are not affected by this spell unless it is cast on someone of status near to their own. Even then, such figures are allowed to attempt to make an Intelligence stress roll of 15+ to resist.
 The violet amethyst is commonly made into a brooch or clasp. While casting this spell, usually you give it to the target of the spell to wear and make a shallow bow. Violet amethyst is the stone of Jupiter, and gives political power and ascendancy over the masses.
 Restoration of the Defiled Body no CrCo 25 - + Touch / Near Sun / Inst Ind -  Garnet +1  ArM 123 M
 Removes the crippling or malignant effects of any poison, of any disease, or of premature aging. The effects of natural aging cannot be undone by this or any spell. Garnet is reputed to help against diseases and other afflictions.
             /   /   /           
  
             /   /   /           
  
             /   /   /           
  
             /   /   /           
  
             /   /   /           
  
             /   /   /           
  
             /   /   /           
  
             /   /   /           
  
             /   /   /           
  
             /   /   /           
  

Sagakeeper © 1999-2001 Pekka Marjola and © 2000-2001 Andrew Mellinger. Ars Magica is trademark of Trident Inc.
Created with Sagakeeper 1.2.1 at http://www.sagakeeper.com/sagakeeper/. Printed Sat Jan 5 12:42:18 2002 UTC.
o