Spell |
Ritual |
Type |
Level |
Reqs |
Total |
Range |
Duration |
Target |
Bonus |
Focus |
Bonus |
Page |
Exp |
Curse of the Serpent |
- |
MuCo |
35 |
Re, An |
+24 |
Near / Sight |
Spec |
Ind |
- |
Small snake |
+2 |
WG160 |
|
The target's right arm is turned into a
snake, which proceeds to attack the target, and only the target. Natural
resistance is provided by a Stamina roll against an
ease factor of 9. The snake bites with the following statistics:
Initiative +15, Attack +15, Damage +5. The snake does not suffer
from fatigue, has a +10 Soak, and four Body levels. However, it suffers no
penalties from wounds. If the snake is killed, the target has also
succeeded in destroying his right arm, and the arm reverts to its normal,
albeit mangled, form, and the target finds that he has sustained four Body
levels in the process. (The target isconsidered to have the -2 Flaw
Missing Hand until some sort of healing is performed. If the snake
overcomes its host, it becomes an arm again. (Modified for longer
range)
|
Form of the Belly Creeper |
- |
MuCo |
20 |
An |
+25 |
Per / Touch |
Sun / Year |
Ind |
- |
Shed snake skin |
+2 |
WG160 |
1 |
The target assumes the form of a normal
poisonous snake. The target can prematurely return to human form at will,
but doing so ends the spell. A Stamina natural resistance roll against an
ease factor of 6 is allowed if th target chooses.
|
Summon the venomous serpent |
- |
CrAn |
20 |
- |
+21 |
Touch / |
Sun / Inst |
Ind |
- |
Menstrual hair |
+4 |
SelfInv |
1 |
Summons a poisonous snake, which is
friendly towards the caster.
|
Charm the Venomous Serpent |
- |
ReAn |
25 |
- |
+26 |
Touch / Near |
Sun / Year |
Ind |
- |
Emerald |
+3 |
SelfInv |
1 |
Makes a serpent follow the casters will
completely. If the serpent is magical, the level must be higher than the
magic might of the serpent.
|
Wizard's Sidestep |
- |
ReIm |
10 |
- |
+16 |
Per / Touch |
Sun |
Ind |
- |
Opal |
+3 |
ArM143 |
M |
Your image appears up to 1 pace from
where you actually are, so attacks aimed there are likely to miss you.
Whenever the image is successfully struck, it disappears and reappears in
another spot.
|
Seven League Stride |
- |
ReCo |
35 |
- |
+24 |
Per / Touch |
Mom |
Ind |
|
Opal |
+1 |
ArM129 |
1 |
Teleports you or one you touch to any place
within seven leagues either that you can see or that you have an arcane
connection with. If you fail an Intelligence + Finesse
stress roll of 9+, your arrival goes slightly awry. For instance,
you might fall when you appear, or just be facing the wrong way. A botch
means you appear in the wrong place, perhaps even in a
wall.
|
Spasms of the Uncontrolled Hand |
- |
ReCo |
5 |
- |
+24 |
Near / Far |
Mom |
Ind |
|
Branch of Holly |
+3 |
ArM128 |
|
The target must make a Stamina stress roll of 9+ or drop anything held in the
target hand. Range was dropped to Near from Far and roll difficulty
raised from 6+ to 9. |
Crystal Dart |
- |
MuTe |
10 |
Re |
+21 |
Reach / Far |
Mom |
Small |
+4 |
A Rock Crystal |
+3 |
ArM152 |
M |
A 10-inch crystal dart rises from the
ground at your feet, floats into the air, and speeds off like an arrow at
a target that is within Far range. It does +10 damage.
|
Supple Iron and Rigid Rope |
- |
MuTe |
5 |
|
+21 |
Near |
Sun / Perm |
Small |
- |
A Bit of Iron or a Bit of Rope |
+3 |
ArM151 |
M |
Makes a flexible object stiff or a
stiff object flexible. Casting requisites of Forms appropriate to the
materials affected are required. (Modified for longer
range)
|
Words of Unbroken Silence |
- |
CrMe |
5 |
|
+16 |
Near / Sight |
Mom |
Ind |
- |
A clear crystal |
+2 |
ArM144 |
|
Lets you say two words directly to the mind of a target. The target can recognize your voice and knows that the message is of supernaturalorigin.
|
Nagging Thought of the Undone Task |
- |
CrMe |
10 |
|
+16 |
Eye / Sight |
Sun / Moon |
Ind |
- |
Piece of Lead |
+2 |
(ArM 144) |
|
Plants a thought of a task in target's mind, which keeps bothering him until he does the task or until the spell ends. Depending on the targets nature, he may or may not do the task, but if the task is not done, the target has difficulties on concentrating at any other task (effect up to storyguide, e.g. penalty of -2 to all rolls which require concentration or thinking). A natural resistance roll of 9+ to resist.
|
Peering into the Mortal Mind |
no |
InMe |
30 |
- |
+23 |
Eye / Sight |
Mom |
Ind |
|
A Sapphire |
+1 |
ArM 146 |
1 |
You can throroughly probe and understand
the contents of the mind of the target, including his or her immediate and
long-term motives, personal strengths and weaknesses, and other pertinent
information. The sapphire is said to bring wisdom. The target may resist
this spell by making an Intelligence stress roll of 9+.
|
Sense the Natural Form of Power |
no |
InVi |
15 |
- |
+23 |
Touch / Near |
Mom |
Ind |
|
Eye of a dead man |
|
Self-inv |
1 |
The caster touches the target and knows
if there is raw vis located somewhere in the target. He also knows what
art it represents and how much there is of it.
|
Call to Slumber+ |
no |
ReMe |
15 |
- |
+22 |
Near / Sight |
Mom |
Group |
|
A pinch of sand |
+1 |
ArM 148 |
|
The target becomes sleepy and falls asleep
within five minutes unless some current need makes wakefulness imperative.
The target can resist with a stamina stress roll of 12+.
Increased target to Group. |
Aura of Rightful Authority |
no |
ReMe |
20 |
- |
+22 |
Touch / Near |
Sun / Moon |
Spec |
|
Violet Amethyst |
+3 |
ArM149 |
1 |
Those who listen to the individual touched
during the casting of this spell have their obedience and tendency to
follow orders enhanced greatly. Common people generally do as they are
told without question (as long as the orders are within the realm of
reason). Those who are accustomed to giving orders themselves are much
less likely to follow the target’s. Bishops, dukes, generals, and magi
are not affected by this spell unless it is cast on someone of status
near to their own. Even then, such figures are allowed to attempt to
make an Intelligence stress roll of 15+ to resist.
The violet amethyst is commonly made into a brooch or clasp. While
casting the spell, usually you give it to the target of the spell to wear
and make a shallow bow. Violet amethyst is the stone of Jupiter, and
gives political power and ascendancy over the masses.
|
Demon's Eternal Oblivion |
no |
PeVi |
30 |
- |
+19 |
Near / Sight |
Inst |
Ind |
|
Pure Red Coral |
+3 |
ArM158 |
|
Weakens and possibly destroys a demon.
Roll a quality die + this spell's level - 5. For
every point by which you exceed the target's Infernal Might, it loses one
point of Infernal Might. If its score drops to 0, the demon is banished
back to Hell for an indeterminate amount of time. If you know the demon's
true name, you may double your roll, due to the Law of Names, which,
like the Laws of Contagion and Sympathy, may be used to strengthen your
spells. Note that repeated castings of this spell are particularly
effective, as the earlier castings reduce the number that you have to
beat.
|
Wind of the Mundane Silence |
no |
PeVi |
25 |
- |
+19 |
Reach / Near |
Inst |
Room |
|
Amber |
+3 |
ArM158 |
|
You raise a metaphorical "breeze" that blows the magic away from
an area, canceling the effects of any spell there. You can cancel the
effects of any spell if, with this spell, you can double the original caster’s
Technique + Form score (at the time he or she cast the spell) on a
quality die + the level of your spell – 5. If the spell to be eliminated
was not cast by a Hermetic magus, the number to match is double the
caster’s Might score. If the spell was from a magic item, the value to
beat is double the level of the spell. Parmae can be blown down if the
total exceeds double (5 x Parma Magica). Wind of Mundane Silence
does not affect spells of Instant duration. Magical things near the area
of the Wind wave slightly from the "breeze."
|
Blinding Cloud of Soot and Smoke |
no |
CrAu |
10 |
- |
+10 |
Near / Far |
Diam |
Room |
+3 |
Ashes |
+3 |
WG157 |
|
A thick cloud of smoke and soot forms
in the air where the caster designates, beginning nearest to the caster
and spreading rapidly outward to encompass a 10-pace radius. All those
within must make a Stamina stress roll of 9+ or
lose a Fatigue level as they inhale the ashes and begin coughing. This
spell is useful for covering a retreat. If the spell focus is used, the
caster tosses the ashes into the air, and the could expands from them.
|
Air's Ghostly Form * |
no |
CrAu |
2 |
- |
+10 |
Per |
Conc |
Ind |
|
Opal |
+2 |
ArM117 |
|
A thick fog forms around the magus,
extending outwards for several paces. A breeze can push the fog around
after the magus has stopped concentrating on the spell. After stopping
concentration the fog dissipates at its natural rate, and may all be
gone within as short a time as a minute. The opal has associations with
Mercury and the air.
Duration raised to Concentration.
|
Thoughts within Babble |
no |
InMe |
25 |
- |
+23 |
Per / Touch |
Conc |
Group |
|
A quill |
+3 |
ArM146 |
|
You can understand the speech of those within the target area, or
any writing in any language, unless the speech or writing is coded. Perception or Communication stress rolls are needed for difficult
exchanges.
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