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Armor and Weapon Statistics

Check out our combat rules to see which skills apply to the right weapons.

BRAWLING WEAPONS Init Atk Dfn Dmg Str Load Spc Range Cost
     Fist/Kick 1 0 0 0 n/a  0,0 0 Touch n/a
Gauntlet 1 0 1 1 n/a  0,0 0 Touch inexpensive
Knife/Sap 1 0 1 2 n/a  0,0 0 Touch inexpensive
Dagger 2 1 2 3 n/a  0,0 0 Touch inexpensive
 
SINGLE WEAPONS Init Atk Dfn Dmg Str Load Spc Range Cost
  Shortspear 5 1 2 3 -1 -0,5 1 Reach inexpensive
Mace 3 2 3 5 -1 -0,5 1 Reach inexpensive
Axe 3 1 2 6 0 -0,5 1 Reach standard
Shortsword 4 2 3 3 -2 -0,5 1 Reach standard
Longsword 3 1 4 4 -1 -0,5 1 Reach standard
 
SHIELD AND WEAPON Init Atk Dfn Dmg Str Load Spc Range Cost
  Buckler -1 2 2 0 -1 -0,5 1 Reach standard
Round Shield -1 1 3 0 0 -0,5 1 Reach standard
Kite Shield -1 1 4 0 0 -1,0 1 Reach expensive
Tower Shield -3 -1 6 0 1 -2,0 1 Reach expensive
 
CHAIN WEAPONS Init Atk Dfn Dmg Str Load Spc Range Cost
  Net 0 4 2 0 -2 -0,5 2 Reach inexpensive
Whip 0 6 0 2 -2 -0,5 4 Reach standard
Morningstar (2h) 1 5 0 8 1 -0,5 3 Reach standard
Flail (2h) 2 7 1 7 0 -0,5 2 Reach expensive
 
TWO WEAPONS Init Atk Dfn Dmg Str Load Spc Range Cost
  Cloak/Dagger 6 3 4 2 -2 -0,5 2 Reach inexpensive
Shortsword/Dagger 6 5 4 5 0 -1,0 1 Reach standard
Two shortswords 5 4 5 5 1 -1,0 1 Reach standard
Two axes 4 3 3 7 1 -1,5 1 Reach standard
Trident/Net 6 3 4 4 0 -1,0 1 Reach expensive
 
GREAT WEAPONS Init Atk Dfn Dmg Str Load Spc Range Cost
  Quarterstaff 6 4 6 3 0 -1,0 3 Reach inexpensive
Greatsword 6 4 4 8 1 -1,0 2 Reach expensive
Polearm 6 3 5 9 1 -1,5 3 Reach expensive
War Maul 5 2 2 10 1 -1,5 2 Reach standard
Battleaxe 5 3 3 10 1 -1,5 2 Reach expensive
 
LONGSHAFT WEAPONS Init Atk Dfn Dmg Str Load Spc Range Cost
  Spear/Lance 5 6 1 6 -1 -1,0 3 Close inexpensive
Pike 6 4 1 6 0 -1,5 4 Close standard
Billhook 5 6 1 8 0 -1,5 3 Close standard
 
THROWN WEAPONS Init Atk Dfn Dmg Str Load Spc Range Cost
  Rock 4 0 n/a 2 n/a  0,0 0 Near n/a
Sling 2 2 n/a 3 n/a  0,0 1 Middle inexpensive
Throwing Knife 1 1 n/a 3 n/a  0,0 0 Near standard
Throwing Axe 1 1 0 4 -1 -0,5 1 Near standard
Javelin 0 2 0 6 -1 -1,0 2 Near standard
Caber -5 2 n/a 10 3 -6,0 1 Close standard
 
BOWS Init Atk Dfn Dmg Str Load Spc Range Cost
  Short Bow 0 0 n/a 4 -1 -0,5 1 Far standard
Long Bow -1 1 n/a 10 1 -0,5 1 Far standard
Composite Bow -1 1 n/a 9 0 -0,5 1 Far expensive
 
CROSSBOWS Init Atk Dfn Dmg Str Load Spc Range Cost
  Light Crossbow -6 2 n/a 10 -2 -0,5 1 Far expensive
Heavy Crossbow -10 2 n/a 12 -2 -1,0 1 Far expensive
 


ARMOR MATERIAL Hauberk   Half   Full Expense
    Prot Load   Prot Load   Prot Load  
  Quilted / Fur 1 -0,5   1 -0,5   2 -1,0 inexpensive
Heavy Leather 2 -1,0 3 -1,5 4 -2,0 inexpensive
Metal Reinf Leather 3 -1,5 5 -2,5 6 -3,0 standard
Leather Scale 4 -2,0 6 -3,0 8 -4,0 standard
Steel Scale Mail 5 -2,5 7 -3,5 10 -5,0 standard
Chain Mail 6 -3,0 8 -4,0 12 -6,0 expensive
Lorica Segmentata 7 -3,5 9 -4,5 n/a n/a expensive
14/05/04