Back to the main page
Characters|Covenant|History|Library|Links|Maps|Misc|Plans|Rules|Troupe|New|Feedback
 

Rules for Enchanted Armour

We are starting to use the armour rules in Parma Fabula, found on pages 5-7. Old rules are available for comparison.

Weapons

A magus can improve arms and armour with Rego and Muto -spells, using either Herbam or Terram forms - or both for some weapons, the other as a requisite.

If the effects use the same arts, they can be added together and instilled as just one effect, adding +5 for constant use.

Melee weapons

Rego Terram -effects
Effect Levels Notes
Increase Damage +1 per magnitude if more than +50%, must toughen weapon
Increase Accuracy +1 per magnitude if more than +1, Intellego requisite needed
Increase Defence +1 per magnitude if more than +1, Intellego requisite needed
Reduce Str required +1 per magnitude  
Reduce Load +0,5 per magnitude to minimum of 0
Muto Terram -effects
Effect Levels Notes
Increase Damage +1 per magnitude Max: +6 for edged, +3 for pointed.
Max double the base bonus.
Blunt weapons do not benefit from this.
Increase Toughness -1 botch die per 2 magnitudes 10th level requires double botch to break,
20th level requires triple and so on.
Used with ReTe-damage increasing-effect above.


Missile weapons

Rego Herbam -effects
Effect Levels Notes
Increase Damage of projectile +1 per magnitude  
Increase Damage of weapon +1 per magnitude  
Increase Accuracy of projectile +1 per magnitude Maximum positive modifier is +1.
Increase Accuracy of weapon +1 per magnitude Maximum positive modifier is +1.
Reduce Str required +1 per magnitude  


Armour

Effect Levels Notes
Reduce load (ReTe) +1 per magnitude Minimum loads: Hauberk -1
Half armor -2
Full armor -3
Increase Soak (MuTe) +1 per magnitude  


Shields

Most shields are wooden, but Terram should be used for metal shields and Animal for leather shields.

Effect Levels Notes
Reduce load (Rego) +1 per magnitude  
Increase Defence (Rego) +1 per magnitude  
Strengthen shield (Muto) -1 per 2 magnitudes Fewer botch dice, as in toughening weapons above.
05/01/04