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Knife of Returning
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One of my future grogs, Neil, uses
knives or daggers in hand-to-hand combat and throws them as well. Less
stuff to carry around the easier it is to move silently. If you throw
your weapons away, you might not have time or the opportunity to get them
back. It would be nice, if they would come back by themselves. That's
where magic comes along.
Vis
Material |
Base metal |
5 |
Size |
Small |
x2 |
(Preparation for Enchantment: |
10 pawns) |
Form + Effect Bonuses
Dagger: |
+3 betrayal, assassination (ArM4)
+3 poisoning
+2 precise destruction |
Iron: |
+7 Harm or Repel Faeries (ArM4)
+3 Strength (WG)
+2 Protect Wearer (WG) |
Effects
There's room for 100 levels of spells. A returning knife would be ReTe,
level 5 Control or move dirt. Two magnitudes are added because
it is metal which is being controlled. Basic range is Near, duration
Concentration, target Small. Ordinary man can throw a knife farther
than 15 meters, so range should be raised to Far.
Thieves often like to work in the cover of darkness. They have normal
eyes though; being able to see better would probably be very valuable
for them. Note that it's use is not constant; Range is not Personal
either. This means the user of the dagger can use this power to other
people as well.
Sometimes thieves have to climb to enter a building etc. A simple flying
spell could ease this. It might also help the unlucky thief get away
from unwanted attention faster or escape from the hands of the authority.
So: ReCo (Rise of the Feathery Body) or ReAu (Wings of the
Soaring Wind)? Both have their advantages. Elementalist such as
Bearnard might go for the latter
one, although he'd spend a few seasons with those new Rego & Auram
books first.
Effect |
Arts |
Range |
Duration |
Target |
Uses |
Misc |
Final level |
Return to thrower |
ReTe15 |
Far |
Conc |
Small |
Constant (+5) |
Affects only item itself
(level is divided by 2) |
ReTe 15 |
Strike opponents |
ReTe20 |
Far |
Mom |
Ind |
Constant (+5) |
Affects only item itself
(level is divided by 2) |
ReTe 10 |
Eyes of the Owl |
MuCo
(An,Au) 5 |
Touch |
Sun |
Ind |
24 / day (+5) |
(Wizard's Grimoire,
page 159) |
MuCo
(An,Au) 10 |
Make more damage |
ReTeXX |
Touch |
Conc |
Small |
Constant (+5) |
Affects only item itself
(level is divided by 2) |
ReTe XX |
Rise of the
Feathery Body |
ReCo 5 |
Touch |
Conc |
Ind |
24 / day (+5) |
Item holds concentration (+5) |
ReCo 15 |
Wings of the
Soaring Wind |
ReAu 20 |
Per |
Conc |
Sun |
24 / day (+5) |
Item holds concentration (+5) |
ReAu 30 |
Strike opponents -effect is copied from the Wizard's Grimoire.
There's Krenos' Iron Spear (page 114), which is quite like a
normal spear:
Weapon |
Init |
Atk |
Dfn |
Dam |
Str |
Load |
Spc |
Rng |
Krenos' Iron Spear |
+10 |
+7 |
+2 |
+12 |
0 |
0 |
3 |
Close |
Spear |
+5 |
+6 |
+1 |
+6 |
-1 |
-1,0 |
3 |
Close |
Shortspear |
+5 |
+1 |
+2 |
+3 |
-1 |
-0,5 |
1 |
Reach |
difference between 1 & 2 |
+5 |
+1 |
+1 |
+6 |
+1 |
+1 |
0 |
- |
As we can see from the space and range -characteristics, the spear
in question is not a shortspear, but a spear. Applying these modifiers
to daggers or throwing daggers, we'll get the following weapons:
Weapon |
Init |
Atk |
Dfn |
Dam |
Str |
Load |
Spc |
Rng |
Dagger |
+2 |
+1 |
+2 |
+2 |
n/a |
0 |
0 |
Touch |
Dagger (modified) |
+7 |
+2 |
+3 |
+8 |
n/a |
0 |
0 |
Touch |
Throwing knife |
+1 |
+1 |
- |
+3 |
n/a |
0 |
0 |
Near |
Throwing knife (modified) |
+6 |
+2 |
+1 |
+9 |
n/a |
0 |
0 |
Near |
The dagger is quite easy to enchant, as almost all the effects take
roughly one season to instill.
Lab Total calculations
Spell Effect |
Arts Used & Level |
Uses per day |
=> |
Final Level |
Return to thrower |
ReTe 15 |
Constant (+5) |
Affects only item |
ReTe 15 |
LabTotal: 33 + 5 Aura + (Shape)
+ (Form) = 38 |
=> 1 seasons (23) |
Strike opponents |
ReTe20 |
Constant (+5) |
Affects only item |
ReTe 10 |
LabTotal: 33 + 5 Aura + (Shape)
+ (Form) + 1 (1 Rego-effect) = 39 |
=> 1 season (24) |
Eyes of the Owl |
MuCo(An,Au) 5 |
24 per day (+5) |
=> |
MuCo(An,Au) 5 |
LabTotal: 22 + 5 Aura + (Shape)
+ (Form) = 30 |
=> 1 season (25) |
Make more damage |
ReTe XX |
Constant (+5) |
Affects only item |
ReTe XX |
LabTotal: 33 + 5 Aura + (Shape)
+ (Form) + 2 (2 Rego-effect) = 40 |
=> 1 season (20) |
Rise of the
Feathery Body |
ReCo 5 |
24 per day (+5) |
Item concentrates |
ReCo 15 |
LabTotal: 19 + 5 Aura + (Shape)
+ (Form) + 3 (3 Rego-effect) = 27 |
=> 2 seasons (12, 24) |
Wings of the
Soaring Wind |
ReAu 20 |
24 per day (+5) |
Item concentrates |
ReAu 30 |
LabTotal: 29 + 5 Aura + (Shape)
+ (Form) + 4 (4 Rego-effect) = 38 |
=> 4 seasons (8, 16, 24, 32) |
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