Bearnard's spell plans
Spell plans
Wings of the Soaring Wind 2 (ReAu25)
Range: Personal
Duration: Sun/Moon
Target: Ind
As with Wings of the Soaring Wind except that this one lasts to the next
sunrise or sunset. Target of the spell can fly by concentrating. Because
there are no concentration rolls to fail, you cannot fall down if you
don't want to.
Lab total:
3 Int + 7 MT + 8 Re + 13 Au + 5 Aura
+ 4 Similar spell = 40
40 - 25 = 15 => 2 seasons
Kuoppakikka™ (Pit Trick) (PeTe(Cr)25?)
Range: Near
Duration: Sun/Inst
Target: Spec
This spell adds the effects of Pit of the Gaping Earth (PeTe15)
and Seal the Earth (CrTe15). First it creates a pit of 6 paces
across and 9 feet deep or modified from this (e.g. 3 paces and 18 feet),
according to the caster's wishes. Target of the spell falls into the pit,
taking +10 damage from falling. To avoid the pit, those in its vicinity
must make a Quickness stress roll of 15+. In the next round, the pit is
filled with dirt up to the surface. People targeted with this spell get
only one chance to escape.
Lab total:
3 Int + 7 MT + 6 Pe (Cr 8) + 18 Te
+ 5 Aura = 39
39 - 25 = 14 => 2 seasons
Reynald of Whitehaven met his end with one variant (spontaneous)
of this spell; the dirt was replaced with a rock exactly the same size,
falling down on him and crushing him.
Dance of the Swords (MuTe15)
Range: Near/Sight
Duration: Mom
Target: Small
This spell imitates the ReHe15 spell, Dance of the Staves, but
affects metal and stone weapons. Below is the description for Dance
of the Staves.
Causes a pole, staff, haft, or any other long, thin, non-living wooden
object to bend and lash about wildly for a few seconds and then stop
suddenly, keeping its new, twisted shape. A whirling staff strikes its
holder and does +4 Damage, with a possible bonus if the weapon at the
head of the pole hits the person.
Lab total:
3 Int + 7 MT + 6 Mu + 17 Te + 5 Aura
= 38
38 - 15 = 23 => 1 season
N.B. Below is a spell, which is even nicer. I think I'll invent
it instead of this one.
Treacherous Sword (ReTe25)
Range: Near/Sight
Duration: Spec
Target: Small
This spell is based on Treacherous Spear (ReHe25), but instead
of wooden weapons, it affects metal/stone weapons. Below is the description
for the spell.
The drop of blood (focus) that may be used with this spell must be
from a person who has betrayed his or her family. The spell animates
a metal or stone weapon in someone else's hand, and makes that weapon
attack its holder until the wielder is dead or the weapon destroyed.
When the spell is cast, the weapon tries to break its wielder's hold
(QUICKNESS + ENCUMBRANCE
stress roll of 9+ to hang on). On subsequent rounds, the wielder hangs
on by making Strength stress rolls of 6+, allowed once per round. If
a roll to hold on ever botches, the wielder loses control of the weapon
and is hit by it automatically (see below). While still in its wielder's
grip, the weapon does not strike him or her, but does not strike on
the wielder's behalf either. Once the weapon breaks free or is released,
it attacks its wielder, using his Attack and Damage scores.
The former wielder may fight the rebellious weapon. The weapon uses
its defense rating as its Defense total. It has a number of "Body
levels" equal to its Space characteristic. One handed weapons have
a +6 Soak and two handed weapons have a +10 Soak. All thrusting and
missile weapons used against the controlled weapon suffer -6 on Attack
Totals. The spell ends when the weapon loses all Body levels, or when
an hour has passed, whichever comes first. Causing the weapon to lose
its Body levels may not destroy it, depending on the quality of the
weapon.
Lab total:
3 Int + 7 MT + 8 Re + 17 Te + 5 Aura
= 40
40 - 25 = 15 => 2 seasons
Incantation of the Lightning (CrAu35)
Range: Near
Duration: Mom
Target: Spec
Aimed: -3
A lightning bolt shoots forth from youf outstretched hands in the direction
you are pointing, doing +45 damage to a single target it hits. Those near
the target must make Size stress rolls of 6+ to remain standing. The oak
wand need not be magical, but must be from a tree struck three times by
a lightning.
N.B. Bearnard has no chance of inventing this spell for some years...
but one day I will have it.
Lab total:
3 Int + 7 MT + 8 Cr + 13 Au + 5 Aura
(+ 3 (4) Similar spell) = 36 [39 (40)]
36 - 35 = 1 [4 (5)]
My lab totals are a bit too low for it yet. I'm not sure if Mighty Torrent
of Water or Pilum of Fire count as 'similar spells', but
ArM4 page 69 suggests that they might be...
![](../images/palkki3-v.png) ![](../images/palkki3-o.png)
Other spells that might come in handy and are fast to invent:
Spell name |
Arts & Level |
Page |
Inventing Time |
Notes |
Lungs of Water and Death |
CrAq15 |
113 ArM4 |
1 season |
Casting req: Corpus or Animál |
Curse of the Desert |
PeAq20 |
115 ArM4 |
2 seasons |
Casting req: Corpus or Animál |
Eyes of the Bat |
InAu25 |
119 ArM4 |
2 seasons |
|
Thief of the Stolen Breath |
PeAu10 |
120 ArM4 |
1 season |
Casting req: Corpus or Animál |
Blade of the Virulent Flame |
CrIg20 |
135 ArM4 |
2 seasons |
(better version of Edge of the Razor) |
Conjuration of the Indubitable Cold |
PeIg(Re) 20 |
138 ArM4 |
2 seasons |
Req: Rego if not affecting caster |
Blade of White Death |
CrAq(Te) 15 |
155 WG |
1 season |
|
Intéllego spells
Spell name |
Arts & Level |
Page |
Inventing Time |
Notes |
Voice of the Lake |
InAq 25 |
114 ArM4 |
2 seasons |
talk with a body of water |
True Sight of the Air |
InAu 15 |
119 ArM4 |
1 season |
see through the air (smoke, fog...) |
Vision of the Heat's Light |
InIg 20 |
136 ArM4 |
2 seasons |
infravision (sees body temperature) |
Words of the Flickering Flame |
InIg 25 |
136 ArM4 |
2 seasons |
talk with a fire |
Eyes of the Eons |
InTe 10 |
150 ArM4 |
1 season |
maybe better cast as spontaneous... |
Eyes of the Treacherous Terrain |
InTe 20 |
150 ArM4 |
1 seasons |
detect treacherous terrain at Sight-range |
Tracks of the Faerie Glow |
InTe 25 |
151 ArM4 |
2 seasons |
ease tracking rolls |
Stone Tell of the Mind that Sits |
InTe 30 |
151 ArM4 |
3 seasons |
talk with stone |
![](../images/palkki6.png)
Making the Ring of Defense cancels the need of this spell.
Continuous Enchantment to Block the Assault of Iron (ReTe25)
Range: Touch/Near (-2 mag)
Duration: Sun/Moon (+1 mag)
Target: Ind (+1 mag)
This spell blocks all attacks that have substantial metal or stone (not
just iron) components (swords, maces, some axes etc.). The target of the
attacks need not be aware of them. An item (such as the iron amulet that
acts as the focus) is enchanted with the spell. The wearer of the object
is then protected from the attacks; if the item is removed, the spell
is canceled. This item cannot be given to anyone else; it is keyed to
the original target of the spell.
The magnitudes on range, duration and target are calculated from ReTe25
guideline, ArM4 page 153.
Lab total:
3 Int + 7 MT + 8 Re + 17 Te + 5 Aura
+ 4 Similar spell = 43
43 - 25 = 18 => 2 seasons
Invented Spells
Pilum of Fire (CrIg20)
Range: Spec.
Duration: Mom
Target: Ind
Aimed: +1
A 2-foot, thick, spear-shaped jet of fire flies from your palms (consuming
your spell focus, if you are using one), doing +25 damage. One point less
is done for each pace of distance between you and your target. Beyond
25 paces, the flames dissipate.
Lab total:
3 Int + 6 MT + 8 Cr + 12 Ig + 5 Aura
= 34
34 - 20 = 14 => 2 seasons
Hands of the Grasping Earth (Re(Mu)Te 15)
Range: Near/Sight
Duration: Sun
Target: Spec.
Requisite: Muto
Earthen hands from beneath the target, rise out of the ground, and grasp the target's ankles. The target can avoid the hands on a Quickness stress roll of 12+. A roll of 9+ indicates that only one ankle is caught (the other hand disappears into the earth). To break free requires a Strength stress roll of 15+ if both ankles are caught, and a roll of 12+ if only one is caught. (One attempt is allowed per round, and each requires a Fatigue roll.) Each hand can be destroyed by beating its +25 Soak roll (hacking weapons do double normal damage). Each hand has one Body level.
Lab total:
3 Int + 6 MT + 8 Cr (Mu 6) + 17 Te + 5 Aura
= 37
37 - 15 = 22 => 1 season
Whispering Winds (InAu 15)
Range: Sight
Duration: Conc/Moon
Target: Spec.
The winds bear their tidings to your ears, allowing you to hear words spoken by
any group of people within your line of sight, provided no solid barrier (including
glass) intervenes.
Lab total:
3 Int + 6 MT + 6 In + 13 Au + 5 Aura
= 33
33 - 15 = 18 => 1 season
Pilum of Lumen (CrIg25)
Range: Far |
|
Focus: Shard of glass (+1) |
Duration: Mom |
|
Aimed: +1 |
Target: Ind |
|
|
This spell attacks the target with a ray of pure lumen hot enough to
melt metal. If cast at night or in the dark the spell's lumen partially
dissipates into the air, causing bright flashes of light. Anyone within
10 paces of the caster or target must make STRESS DIE
+ STA roll of 3+ or be blinded for a round. In
darkness, the Pilum does only +15 damage. During full daylight or
its equivalent, however, the Pilum is completely invisible against the
background lumen, and does +30 damage. (The Mysteries, page 81)
Lab total:
3 Int + 7 MT + 8 Cr + 13 Ig + 5 Aura
+ 4 Similar spell = 40
40 - 25 = 15 => 2 seasons
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